Week 1 - Map Night Info Thread
Zephor
Join Date: 2002-12-25 Member: 11547Members, Constellation
<a href='http://www.raspberryheaven.net/~deathscythe/co_toxic.zip' target='_blank'>Download co_toxic here</a>
<a href='http://www.rapberryheaven.net/~deathscythe/ns_rust_v1.2.zip' target='_blank'>Download ns_rust1.2 here</a>
are the maps we will play since ns_rust was something the forum regulars wanted to try out. We will give co_toxic a few runs first though.
Info:
server: ns1.arsclan.net:27015
pwd: arsns
time: ~6:30pm pst ish
It would be nice if a mod could sticky this so more people can and will take advantage of this. (maybe) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<a href='http://www.rapberryheaven.net/~deathscythe/ns_rust_v1.2.zip' target='_blank'>Download ns_rust1.2 here</a>
are the maps we will play since ns_rust was something the forum regulars wanted to try out. We will give co_toxic a few runs first though.
Info:
server: ns1.arsclan.net:27015
pwd: arsns
time: ~6:30pm pst ish
It would be nice if a mod could sticky this so more people can and will take advantage of this. (maybe) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
<a href='http://www.rapberryheaven.net/~deathscythe/ns_rust_v1.2.zip' target='_blank'>Download ns_rust1.2 here</a>
are the maps we will play since ns_rust was something the forum regulars wanted to try out. We will give co_toxic a few runs first though.
Info:
server: ns1.arsclan.net:27015
pwd: arsns
time: ~6:30pm pst ish
It would be nice if a mod could sticky this so more people can and will take advantage of this. (maybe) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I know it's a bit late, but any chance of getting <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=467' target='_blank'>co_nova</a> in the map cycle?
I really need a big playtest of it. Regardless, I'll turn up for the testing of Toxic and Rust <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
<a href='http://www.rapberryheaven.net/~deathscythe/ns_rust_v1.2.zip' target='_blank'>Download ns_rust1.2 here</a>
are the maps we will play since ns_rust was something the forum regulars wanted to try out. We will give co_toxic a few runs first though.
Info:
server: ns1.arsclan.net:27015
pwd: arsns
time: ~6:30pm pst ish
It would be nice if a mod could sticky this so more people can and will take advantage of this. (maybe) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I know it's a bit late, but any chance of getting <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=467' target='_blank'>co_nova</a> in the map cycle?
I really need a big playtest of it. Regardless, I'll turn up for the testing of Toxic and Rust <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Maybe not this week but we will be doing this every week so I'll put it up for the next week's run.
Excellent, cya in an hour then!
EDIT: No I won't, what's 6:30pm PST in GMT? Oh, 2:30am. Well, it is the holidays, I'll be there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
irc.arstechnica.com #natural for natural selection
co_toxic:
-Some of the rooms are a tad big IMO
-The toxic water maybe could do with doing more damage. It didn't seem like much but a nusance to people
-Marinestart is a deathtrap. The second aliens get in in full force it is very very hard to get them out. you could do with a smaller ms so fades can't fly up and down and slash marines to death
ns_rust:
-Nice map but we couldn't help to think that the weldables could more than just close or open a vent since one is in the middle of the hive
-Aux Gen is a tad too easy to kill. Marines dont even need to be near the hive to kill and there is no way around the hive room to avoid the marines and attack from behind. Reminds me of archiving in hera without the bottom waterway.
-Idea that came up: The hive with the weldable generator (generator hive maybe?) opens a large door leading into the res tower normally inaccessable to marines. The aliens can crawl in the side under the hive to get in though.