Rtcw 2 Announced

chaochao Join Date: 2004-01-30 Member: 25739Members, Constellation
<div class="IPBDescription">Return to the return of castle wolf!</div> There is <a href='http://www.forumplanet.com/planetwolfenstein/topic.asp?fid=1692&tid=1423135' target='_blank'>a thread</a> on PlanetWolfenstein concerning it.

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In a feature on Doom 3 on Pulse (the G4Tech TV show), Todd Hollenshead confirmed that RTCW2 is in development at another studio. There was no mention of the engine it would be on, but i'm guessing the Doom 3 one will be most likely. This was posted over at the GameSpy forums, and a member from #planetdoom IRC on GameSurge who was watching Pulse said the announcement was correct.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

This is 1 of the titles I'll be watching, RTCW on Doom 3 engine :o

If it's old news, then blah, I didn't know about it...

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    YES! More B. J. Blazcowitz goodness!
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    I'd love to see a sequel. I loved RTCW.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    edited July 2004
    Mm, more Nazi zombie steampunk fun. Life can't get better.


    Edit - Now I have to reinstall RtCW for a playthrough. DAMN YOU. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Sweet, more Nazi-killin'. You can never have enough. Any review for a game should add 1 extra point to the score if it has lots of opportunities to shoot Nazis in the face.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin-Necrosis+Jul 18 2004, 07:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Jul 18 2004, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Mm, more Nazi zombie steampunk fun. Life can't get better.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    First time I've ever heard RtCW described as "steampunk". I think that's stretching the term a little <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.

    ...

    Anyways, interesting to hear about this... I'd like to know where they're going with it. And, more to the point, whether the nazi zombie ninjas will actually make it in this time.

    It'll also be interesting to see what this means for the Enemy Territory community, especially if RtCW 2's multiplayer gameplay turns out to be not as good. Might mean that we lose players to a worse game :/.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Okay. I guess I'm buying it.

    Call of Duty in the Source engine would be a better WWII game, though.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited July 2004
    tsk tsk tsk....they never said that it was RtCW 2. EVER. Go watch it again- they didn't say that. They said "Another RtCW project is going on now"- aka, could be another expansion pack, a full-game sidestory, OR the sequel. But its <b><span style='color:red'>not</span></b> DEFINATELY #2.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    If it's an expansion there's no way in hell I'm buying that. Q3 engine sucks nowadays.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-TommyVercetti+Jul 18 2004, 09:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Jul 18 2004, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay. I guess I'm buying it.

    Call of Duty in the Source engine would be a better WWII game, though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The games in the Wolfenstein series are not, nor were they ever supposed to be, WWII games. They are games about killing Nazi zombies that just happen to be set in WWII. I guess Enemy Territory could sort of qualify as a WWII game, but it's really much better described as a WWII-themed action movie game.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-TommyVercetti+Jul 18 2004, 12:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Jul 18 2004, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Q3 engine sucks nowadays. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Um... Q3 is still a great engine... Years ahead of it's time.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Caboose+Jul 18 2004, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Jul 18 2004, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TommyVercetti+Jul 18 2004, 12:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Jul 18 2004, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Q3 engine sucks nowadays. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Um... Q3 is still a great engine... Years ahead of it's time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, not ahead of its time. It created its own time that all had to follow. But now Source, Doom 3 and Unreal Warfare are kicking around, and they offer a whole lot more to developers, if they can afford the price tag.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Opps. That's what I meant; Q3 was a great engine but these days there are much more advanced engines around.
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    <!--QuoteBegin-Quaunaut+Jul 18 2004, 12:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 18 2004, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tsk tsk tsk....they never said that it was RtCW 2. EVER. Go watch it again- they didn't say that. They said "Another RtCW project is going on now"- aka, could be another expansion pack, a full-game sidestory, OR the sequel. But its <b><span style='color:red'>not</span></b> DEFINATELY #2. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That'd be pretty fsking retarded too. What, he forgot his money?
    ---

    It'll probably be something similar.. I dunno.. But having it on the D3 engine.. *drools*
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    RTCW2? Can't wait! Too bad it's by a separate studio. Lets just hope they pick the right guys to do it. I'd hate to see it suffer from sequel-itis.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Some of the more cyborg heavy levels screamed steampunk at me. Perhaps my definition isn't so strict, hehe.


    Why shoot people when you can BURN them? The flamethrower in RtCW is my personal fave of every one I've used. My only gripe is the effects on burning people. Baad shader.



    I wonder what a RtCW sequel would be about. More of the mystical, or more of the technological? Recovered UFO technology from Tunguska? Nanites?
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin-Necrosis+Jul 19 2004, 09:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Jul 19 2004, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some of the more cyborg heavy levels screamed steampunk at me. Perhaps my definition isn't so strict, hehe. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *shrug*. It'd make more sense if the levels actually had steam driven machinery in them, for a start <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Well the LOOK is very steampunky, all you need to do is slap a smokestack onto half the monsters and you'd have no reason to complain. Its all very clunky and labourous.
Sign In or Register to comment.