Rtcw 2 Announced
<div class="IPBDescription">Return to the return of castle wolf!</div> There is <a href='http://www.forumplanet.com/planetwolfenstein/topic.asp?fid=1692&tid=1423135' target='_blank'>a thread</a> on PlanetWolfenstein concerning it.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In a feature on Doom 3 on Pulse (the G4Tech TV show), Todd Hollenshead confirmed that RTCW2 is in development at another studio. There was no mention of the engine it would be on, but i'm guessing the Doom 3 one will be most likely. This was posted over at the GameSpy forums, and a member from #planetdoom IRC on GameSurge who was watching Pulse said the announcement was correct.
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This is 1 of the titles I'll be watching, RTCW on Doom 3 engine :o
If it's old news, then blah, I didn't know about it...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In a feature on Doom 3 on Pulse (the G4Tech TV show), Todd Hollenshead confirmed that RTCW2 is in development at another studio. There was no mention of the engine it would be on, but i'm guessing the Doom 3 one will be most likely. This was posted over at the GameSpy forums, and a member from #planetdoom IRC on GameSurge who was watching Pulse said the announcement was correct.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is 1 of the titles I'll be watching, RTCW on Doom 3 engine :o
If it's old news, then blah, I didn't know about it...
Comments
Edit - Now I have to reinstall RtCW for a playthrough. DAMN YOU. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
First time I've ever heard RtCW described as "steampunk". I think that's stretching the term a little <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
...
Anyways, interesting to hear about this... I'd like to know where they're going with it. And, more to the point, whether the nazi zombie ninjas will actually make it in this time.
It'll also be interesting to see what this means for the Enemy Territory community, especially if RtCW 2's multiplayer gameplay turns out to be not as good. Might mean that we lose players to a worse game :/.
Call of Duty in the Source engine would be a better WWII game, though.
Call of Duty in the Source engine would be a better WWII game, though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The games in the Wolfenstein series are not, nor were they ever supposed to be, WWII games. They are games about killing Nazi zombies that just happen to be set in WWII. I guess Enemy Territory could sort of qualify as a WWII game, but it's really much better described as a WWII-themed action movie game.
Um... Q3 is still a great engine... Years ahead of it's time.
Um... Q3 is still a great engine... Years ahead of it's time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No, not ahead of its time. It created its own time that all had to follow. But now Source, Doom 3 and Unreal Warfare are kicking around, and they offer a whole lot more to developers, if they can afford the price tag.
That'd be pretty fsking retarded too. What, he forgot his money?
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It'll probably be something similar.. I dunno.. But having it on the D3 engine.. *drools*
Why shoot people when you can BURN them? The flamethrower in RtCW is my personal fave of every one I've used. My only gripe is the effects on burning people. Baad shader.
I wonder what a RtCW sequel would be about. More of the mystical, or more of the technological? Recovered UFO technology from Tunguska? Nanites?
*shrug*. It'd make more sense if the levels actually had steam driven machinery in them, for a start <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->