What Should Fallout 3 Be?

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  • StewieStewie Join Date: 2003-08-03 Member: 18795Members
    <!--QuoteBegin-Marik_Steele+Jul 17 2004, 12:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Jul 17 2004, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I not only want, I think it is <i>necessary</i> as a progression of the series for Fallout 3 to take place in the New England/mideast region; F1&F2 covered the west coast, FO:T covered the northern middle US, and nuclear-war-induced-global-warming would flood too much of Florida and the deep South to make a playably large environment. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What about Fallout 3 taking place in Russia/China area ? It could be a large enough area for gameplay. That plus you could make a totally new story, indepedant from the Vault Dwellers actions, since he didn't even set foot on that continent.
    But it would leave room for appearances of the Enclave or the Brotherhood of Steel, since they had air travel capabilities. At least, in F2 they did.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Redford+Jul 17 2004, 01:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Jul 17 2004, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm thinking morrowind, but in a wasteland. I know this sounds incredibly campy, but it's clearly what would be best defined as a "dream game". A large, fully immersive and seamless fallout gameworld. Of course, it makes me wonder what the generic town NPCs would be like. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is so far from what I would want that it isn't even funny. I hated the way morrowind did its combat, the whole first person click fest barely worked for the midevil style gameplay, let alone a post nuclear future riddled with scary big guns... I have no real problems with allowing characters to wander the wasteland the way you did in morrowind, but there is TONS of stuff that fallout has to do that morrowind didn't do, and just for the heck of it I'll make a list.

    -Player, party interaction (this is a huge one)
    -Regon specific damage
    -Enphisis on non combat gameplay, which leaves an NPC rich game for even the most agressive combatants
    -Mature and humorous gameplay used skillfully to create a more realistic and choice ridded environment
    -Implimentation of perks and what not to make leveling that much more interesting
    -GUNS, in all shapes sizes and ammo types.
    -A way of dealing with shady characters in sociaty that rairly involves police (for those of us who chose to play the dark side of the wrong side of the tracks)
    -Ugly **** characters who you love to hate, or hate to love... Just because thier so ugly (harold rules!)
    -This point just to make it look like this list is longer than it acctually is
    -Guys who can still kill you when you are really friggin strong, making wandering the wastes less of a cakewalk in the late game than morrowind ever was.

    Um ya, so there's my list... It probably has some stuff that is totally wrong, but I wouldn't know because I only played morrowind for about 8 hours, where as I played fallout until I had seen every possible part of the game in every aspect... But I like my list anyways, so there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ShzarShzar Join Date: 2003-09-21 Member: 21098Members, Constellation
    Hey, how about a camera that you can control? You can play in first person, third person, or top down! Wouldn't that be amazing?

    Seriously, all you people are talking about either/or; who says there won't be multiple options with the camera, and with the combat system (as in Fallout Tactics)? I really don't think that there's anything to be really worried about; Bethseda is a compotent company, and I'm sure they know the value and style of the Fallout name. Thus, I am eager to see the next game, as I'm sure it will be very true to Fallout style, but still have Bethseda's touch (which by no means is a bad thing).
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    So instead of a First-Person Shooter the top-down view would make it....a top-down shooter! Wooooooooooooooooooow!
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Testament+Jul 17 2004, 07:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Jul 17 2004, 07:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So instead of a First-Person Shooter the top-down view would make it....a top-down shooter! Wooooooooooooooooooow! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The 'shooter' genre is defined by weather or not the player acctually does the shooting for the character. We don't call the old fallouts shooters because the player orders the character to shoot at a target, and then the character shoots at the target with hit traits and abilites applied. I would hope for a simillar system in F3, just not locked into the isometric veiwpoint.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    edited July 2004
    ...I know. Ugh. Haven't you read my previous comments? Fallout in first-person would be nothing more than a regular first-person shooter with RPG 'elements'. You point and aim for yourself, and those "skills" will simply determine whether or not your shot is wildly off target or not. Take that system to top-down and it's just going to be a top-down shooter.

    I bet you 10 dollars that's what it will be.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited July 2004
    Personally, i'd like to see Fallout 3 continue on from Fallout 1+2. The adult content needs to stay, that's what makes Fallout great. It's got sex, swearing, drugs and violence. Sorry, this is a post-apocolyptic wasteland with marauding mutants, i don't expect characters to say "Golly! What a big scorpion!".

    The non-linearity of the previous games needs to stay. I've played Fallout 2 a lot (Unfortunately not Fallout 1 as much) and i still keep finding new areas or new things to do, sometimes even if it means starting over a new character with different stats just to follow a certain career (In one case, porn). After Morrowind i have 100% faith that Bethesda can create a full and entirely non-linear world. That game is pure freedom and open-endedness.

    As for the view. I'd not like to see the isometric view gone, but the engine definately needs a 3D revamp. The option to zoom and rotate the camera would be extremely cool also. Making a jump to first person would be, in my opinion, a bad idea. Morrowind pulled it off, but i don't think Fallout 3 could. Too many devs are tempted by the lure of 3D graphics and feel that they should make 100% use of whatever new tricks or effects they can.

    The stats must stay. This needs no justification. Fallout is a "true" RPG of sorts, an RPG without stats and numbers is scarcely an RPG at all.


    My biggest fear with Fallout 3 is the console market. If anything will destroy Fallout 3 the most is if they opt to dumb it down for consoles. Console gamers already have their Baldur's Gate, Everquest and Fallout half-rate spin-offs, let us, the PC gamers, have a game release that isn't tainted by console gamers hands.


    <!--QuoteBegin-Testament+ Jul 18 2004, 12:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Jul 18 2004, 12:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...I know. Ugh. Haven't you read my previous comments? Fallout in first-person would be nothing more than a regular first-person shooter with RPG 'elements'. You point and aim for yourself, and those "skills" will simply determine whether or not your shot is wildly off target or not. Take that system to top-down and it's just going to be a top-down shooter.

    I bet you 10 dollars that's what it will be. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I'm going to have to presume you've not played the "proper" Fallout games before (Meaning Fallout 1+2). Please, pick up Fallout 2, play it through, learn it's combat system. It is impossible to convert the Fallout combat system to an FPS. Turn-based combat does not work in first person.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    edited July 2004
    I've played FO2 extensivley! I'm saying that if you make Fallout first-person thats what it will be! HOW HARD IS IT TO UNDERSTAND?! ARE YOU PEOPLE JUST TRYING TO AGGRAVATE ME?!

    Okay...let me try to explain myself. Shzar said maybe they'd have an option for first-person or isometric, but that doesn't matter. Making the first-person style gameplay to an isometric view wouldn't work. It'd be a top-down shooter. Fallout will NOT work in a first-person setting, no matter what. It would make it a simple first-person shooter. It just will. not. work.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    I haven't played Fallout 1 or 2, but from what I've read I believe a first-person role-playing-game with an interface similar to Deus Ex's would rock.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited July 2004
    <!--QuoteBegin-TommyVercetti+Jul 18 2004, 02:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Jul 18 2004, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I haven't played Fallout 1 or 2, but from what I've read I believe a first-person role-playing-game with an interface similar to Deus Ex's would rock. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It would rock, just as long as that isn't a Fallout game.

    Go play Fallout 1+2 then i can guarentee you that you will not think a Deus Ex style perspective / system would be better. Hell, if you'd played the games you'd laugh in the face of anyone that suggested such a ridiculous thing.

    It's like saying that Pac Man would be better if it was turn based or that Mario would be perfect as a flight sim.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Well I'm certainly glad I made it clear I haven't played the games yet... who knows what kind of verbal beating I'd get...
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Testament+Jul 17 2004, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Jul 17 2004, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've played FO2 extensivley! I'm saying that if you make Fallout first-person thats what it will be! HOW HARD IS IT TO UNDERSTAND?! ARE YOU PEOPLE JUST TRYING TO AGGRAVATE ME?!

    Okay...let me try to explain myself. Shzar said maybe they'd have an option for first-person or isometric, but that doesn't matter. Making the first-person style gameplay to an isometric view wouldn't work. It'd be a top-down shooter. Fallout will NOT work in a first-person setting, no matter what. It would make it a simple first-person shooter. It just will. not. work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why do you think that Bethesda wants to change fallout to a FPS style game? The game isn't Dues X, there are too many variables to impliment to the FPS genre that it is all but compleatly incompatable with the system. Fallout combat is about tactics, stratgy, and blowing the **** out of things, although the 3rd may remain in a morrowind style FPRPG game, the other two elements, crucial to the way fallout as we know it is played, become totally lost. Fallout is less of a CS kiddy shootem up and more of a thinking mans let loose, it always has been, and I hope to god they keep it that way.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    But they won't. That's why I'm against this 3rd Fallout.
  • TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
    FO3 better not get a TEEN rating.
  • booogerboooger Join Date: 2003-11-03 Member: 22274Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i don't expect characters to say "Golly! What a big scorpion!".<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Pfft. That's what all the cool people do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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