Homeworld

NEO_PhyteNEO_Phyte We need shirtgons! Join Date: 2003-12-16 Member: 24453Members, Constellation
edited July 2004 in Off-Topic
<div class="IPBDescription">im just i little angry</div> ok, ive made it to the FINAL level of homeworld, and im glad, because its the first time ive ever had the time/patience to get past the supernova station

first 2-3 times, i get swarmed and die, so i learn from my mistakes

4th time, im ready for the enemy, yada yada, some friends arrive.

then, the <span style='color:orange'><removed by hand></span> POSSIBLE thing happens.


one of the allied ships that just arrived decided to make a closeup inspection of my mothership's hull. my mothership has gone from green to red health in one second. there is an enemy Heavy Cruiser next to it. i lose.

:edit: umm, im not sure what the policy is around here, but i think <span style='color:orange'><removed by hand></span> should be one of those things that turns into ****

<span style='color:orange'>You're absolutely right, thanks. Added to the filter.</span>

Comments

  • ANTI-FEDERALISTANTI-FEDERALIST Join Date: 2004-07-16 Member: 29950Banned
    Man that was funbny! good job
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-ANTI-FEDERALIST+Jul 16 2004, 10:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANTI-FEDERALIST @ Jul 16 2004, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man that was funbny! good job <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you say good job, but it was an allied ship, not one of mine. therefore, i could do nothing but watch in horror
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited July 2004
    Can't say I know how to help you. I had a rather unusual strat for Homeworld, one which required lots of patience 2/3 through the game but made the last few missions so easy I could practically watch the game like a movie.

    I acted like the Beast do in Homeworld's expansion, Cataclysm.

    By the endgame I had my mothership self-defense, which was whatever fighters I had leftover from the previous missions. I couldn't build any more because there was a hard limit in singleplayer. If one died, I didn't care. Same goes for resource gathering units.

    I had my attack fleet. The max possible number of salvage ships. 20. If one died, I usually quickloaded, because I wasn't allowed to build anymore.

    Then I had my "Scouting Party." The fleet that was the very reason I wasn't allowed to build ships. You know that mission that has a few over 100 enemy ion ships all in sphere formation around the "kill this to win the mission" thing? Yeah. All of those. Plus whatever carriers, missile ships, multibeam frigates...the works. I think about 95% of my total fleet wasn't even built by my species. Up until I remembered I could recycle things, I even had that useless little weaponless refueling ship used by the hivelike species midway through the game.

    Hell, I would've salvaged the Junkyard Dog, if it weren't so...like me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . For most people that thing was impossible to destroy, just an annoyance to be avoided. I had enough stuff with me to shoot it down.

    [edit]Needless to say I haven't played more than 10 missions of Cataclysm, for two reasons. 1: the limit on support units is even more restrictive than the original Cataclysm, and 2: fighting the Beast is like fighting myself. Annoying as heck.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Needless to say I haven't played more than 10 missions of Cataclysm, for two reasons. 1: the limit on support units is even more restrictive than the original Cataclysm
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->


    But yeah, if you mean Homeworld, then I sympathise. Its how I play most games which allow boarding action - case in point Star Trek Armada and Armada II... why build when you can assimilate.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-Marik_Steele+Jul 16 2004, 10:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Jul 16 2004, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hell, I would've salvaged the Junkyard Dog, if it weren't so...like me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . For most people that thing was impossible to destroy, just an annoyance to be avoided. I had enough stuff with me to shoot it down. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ... so THAT is what made me have to resalvage one of my carriers EVEN THOUGH I KILLED THE DAMN THING THAT LATCHED ONTO IT
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    edited July 2004
    You might notice a Turanic raider ship in the upper corner, send a few strike craft to handle it.

    Use your capital ships to tangle with the oncoming cruisers and such.

    Once the initial wave is handled, send your capitals to the upper corner and murder the fleet that hypers in. As soon as their gone, send them to the lower corner.

    In the meantime have support frigates healing your Mothership like a nutjob.

    The fleet in the lower corner should hyper in, mince them and get your capitals back to the mothership asap. Send your strikecraft ahead to distract the fleet that will attack you from the front.

    Once thats handled, one of two things can happen. Allied rebel ships will hyper in and offer support, or they wont and you'll have to tangle with the emperor. In the way I did the final mission, the rebels never hypered in and I had to grind the emperor to dust by my lonesome, must have missed a scripted sequence, oh well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Good luck.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    edited July 2004
    All you need in the last mission are those little support corvettes. And a substantial capital ship group, of course.

    Load the end of the previous mission, build all the support corvettes you can, then group them and hyperspace. The enemy will ignore those and attack the mothership. They won't stand a chance against the repair beams of your corvettes and will be slowly devoured by your ion cannons. Voila. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    EDIT: By the way, I was playing with the opposite strategy, as Marik... I never bothered to gather all resources, when the mission was completed, I was gone into the next one... Needless to say, that made the game so hard for me, lol. Try fighting with 7 damaged intereceptors, 2 bombers and a few capitals, damaged also. Yay, I was like the galaxy's main garbage man. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited July 2004
    <!--QuoteBegin-Cronos+Jul 17 2004, 03:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cronos @ Jul 17 2004, 03:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You might notice a Turanic raider ship in the upper corner, send a few strike craft to handle it.

    Use your capital ships to tangle with the oncoming cruisers and such.

    Once the initial wave is handled, send your capitals to the upper corner and murder the fleet that hypers in. As soon as their gone, send them to the lower corner.

    In the meantime have support frigates healing your Mothership like a nutjob.

    The fleet in the lower corner should hyper in, mince them and get your capitals back to the mothership asap. Send your strikecraft ahead to distract the fleet that will attack you from the front.

    Once thats handled, one of two things can happen. Allied rebel ships will hyper in and offer support, or they wont and you'll have to tangle with the emperor. In the way I did the final mission, the rebels never hypered in and I had to grind the emperor to dust by my lonesome, must have missed a scripted sequence, oh well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Good luck. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Cronos, i was having no troubles holding them off

    however, the allied ships that didnt show up for you managed to KAMAKAZI my mothership, losing me the game
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Then try destroying the 'allied' ships... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I <3 This game.

    All I remember was making a huge fleet of Ion Cannon Frigates and tons of Interceptors- I never died. The fighters got taken by my other fighters, and the frigates got taken by my frigates. Corvettes were easiest- I'd send in Interceptors to distract, then my Ion Cannon Frigates would come in, and almost INSTANT death for the vette.

    By a little bit in, I'd switch Interceptor's to Multi-Cannon Vettes.

    That was a hard game overall, but fun as all hell. I also remember taking 6 Destroyers in 1 game, because from the start of the game, all I did was make Salvage ships, that would grab nearby fighters/res gatherers, then what I didn't need, I recycled. But there is STILL nothing in the world like sending 40+ Salvage to take a fleet, and ending the battle with only 15 left, carrying away the enemy fleet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    <!--QuoteBegin-Marik_Steele+Jul 16 2004, 11:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Jul 16 2004, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [edit]Needless to say I haven't played more than 10 missions of Cataclysm, for two reasons. 1: the limit on support units is even more restrictive than the original Cataclysm, and 2: fighting the Beast is like fighting myself. Annoying as heck. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I found Cataclysm to be dissapointingly easy, imo. As long as the enemy didn't get close enough to the Kuun-Lan to kill off your support modules, a fleet of 100 acolytes, two hive frigates and a squadron of sentinels was a sight to behold. My big beef was the ridiculous overabundance of resources in the campaign. As long as I had support units available, I could easily afford cranking out new ships whenever I wanted, sometimes even to the point of letting the Beast purposefully capturing "lone" Destroyers so I could have something to kill later.

    Back to Homeworld though, nearly every strat I've seen covering that final mission hinges on the survival of your support frigates. Keep them on the mothership. A defensive strat I found that worked fairly well was to split my fleet by firegroups rather than ship type, with each firegroup consisting of a destroyer, 3-4 frigates, and a complement of strike craft in evasive mode. In fact, just about everything I always kept in Evasive. It's a good strat for keeping large groups of capital ships alive, as they can direct their fire on targets much faster, as long as you're paying more attention to what's around them.
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