I Haven't Found An Answer Yet, So I'll Post Here

DiZzyBonneDiZzyBonne Join Date: 2004-07-15 Member: 29921Members
The Marines have the flashlight. Well when the aliens press F, all their allies get brighter. The Marines' downside to the flashlight is that it gives away your position easily. I was wondering, what's the downside the the Alien's?

thanx

Comments

  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    The downside is that it has no upside? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Yep, that's basically it. A marine flashlight does have the effect of showing you things in dark corners. (not very well, but at least somewhat) The alien flashlight does absolutely nothing worthwhile. The most useful thing I've found on the alien flashlight is that it makes structures see-through, so in hives that it's easy for a silly rambo to hide behind (archiving on hera, viaduct on nothing, etc.) you can tell if a marine is there without having to actually run up to him. This is so pointless as to be almost useless, but it remains the most useful thing I've thought of to do with the alien flashlight.
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    or for finding the mc in a hive with with a lot of lame + sc
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    Aliens cant see in dark can see enemies with it! its a bit crap really
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    i find the alien flashlight useful when trying to find where the heck the gorge put the mvmt chamber in the hive <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    the alien flashlight was made for finding things in lamed, sc covered dark areas like littletoe said

    i always play with it on... more easy to distinguish that a blur is allie or foe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> lol
  • DarkwolfDarkwolf Join Date: 2003-11-21 Member: 23336Members
    edited July 2004
    its also good for looking where the webs are placed. (how to place them)
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    edited July 2004
    Back in 1.0x, the third sensory upgrade was Advanced Hivesight, not focus. This made every structure and player glow, even the marines. That was handy. With that gone, the alien flashlight is virtually useless.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-BobTheJanitor+Jul 15 2004, 02:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Jul 15 2004, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yep, that's basically it. A marine flashlight does have the effect of showing you things in dark corners. (not very well, but at least somewhat) The alien flashlight does absolutely nothing worthwhile. The most useful thing I've found on the alien flashlight is that it makes structures see-through, so in hives that it's easy for a silly rambo to hide behind (archiving on hera, viaduct on nothing, etc.) you can tell if a marine is there without having to actually run up to him. This is so pointless as to be almost useless, but it remains the most useful thing I've thought of to do with the alien flashlight. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    USUALLY Bob. Remember though, on a server with FF on, its VERY useful(hint hint LM.)
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