Hivemind Ai
ModChaosControl
HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
<div class="IPBDescription">A natural selection AI</div> <!--emo&::onos::--><img src='http://www.natural-selection.org/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> HiveMind <!--emo&::onos::--><img src='http://www.natural-selection.org/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
As the last thread had people talking about POD-Bot in it, here's a new thread
(ofcourse the solution to these multiple threads would be to "web" it ::hint:: ::hint:<!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I am completely re-writing HiveMind to support the classic NS, as it is a better
type of NS and I have completely covered NS combat support in version 3.2 which will be out VERY soon.
Features include:
[v3.3]
Made gestating to higher lifeforms 25% basis to keep some skulks to kill
Added folder called "experiance" and HiveMind will generate experiance files for levels to optimise performance.
Removed the bunny hopping as it's not such an issue in ns classic
Made evolving a 50% basis (excluding gorges, which will be on 1% for each second they see the hive)
Added Support for NS Classic
Restored building of DC,MC,OC,SC,RT and hives;
Added waypoints for ns_tanith, ns_eclipse, ns_veil, ns_metal
Added a lot of building-related crap that I either can't remember or cant be **** to type it out
Post what you think!
As the last thread had people talking about POD-Bot in it, here's a new thread
(ofcourse the solution to these multiple threads would be to "web" it ::hint:: ::hint:<!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I am completely re-writing HiveMind to support the classic NS, as it is a better
type of NS and I have completely covered NS combat support in version 3.2 which will be out VERY soon.
Features include:
[v3.3]
Made gestating to higher lifeforms 25% basis to keep some skulks to kill
Added folder called "experiance" and HiveMind will generate experiance files for levels to optimise performance.
Removed the bunny hopping as it's not such an issue in ns classic
Made evolving a 50% basis (excluding gorges, which will be on 1% for each second they see the hive)
Added Support for NS Classic
Restored building of DC,MC,OC,SC,RT and hives;
Added waypoints for ns_tanith, ns_eclipse, ns_veil, ns_metal
Added a lot of building-related crap that I either can't remember or cant be **** to type it out
Post what you think!
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