Lighting
teh_fatts
Join Date: 2004-06-21 Member: 29442Members
Having a few lighting woes. I got some beautiful tex lighitng going on, as well as a series of light entities hidden behind trim, so that they only shine directly on the wall and give that nifty "indirect lighting" feel.... And I love the texlights, as i can get that awesome glow on nearby faces... but ive run into a problem. When doing a fast VIS the map is very dark, as expected since most of my lighitng is indirect. But when I do a full VIS there is too much bounce, and the room becomes too bright and loses all that pretty contrast of color (with the texlights) and contrast of light and dark (with the indirect lighting on the walls.) I figure there is proboably a combination of command-line arguments that can fix this, but I am having trouble decyphering the documentation, even though tis pretty descriptive there are a LOT of command-line args and I dotn know which to use. All I want is a way to decrease the amount of light that bounces (and to know the default number of bounces) and possibly know how to make a light decrease in intesity more over a distance (so that the texlights will still give that wesome glow on the walls they are nearest but not contribute as much to the lighting of the room as a whole.)
EDIT: and yes, I am using XP-Cagey's build tools.
EDIT: and yes, I am using XP-Cagey's build tools.
Comments
my preferred settings for vis is -full and for rad it's -extra
If you don't know much about all possible settings for the compilers, I would suggest you use a batch compiler front end which allows you to set the compile parameters by checking or unchecking checkboxes etc. They also provide you with the info, what parameter does what.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=61923#dGoD-1_4' target='_blank'>Link to mapping faq with the part on batch compiler</a>
In addition you should get the latest batch compiler specification file (in case you use the BC) which can be found <a href='http://cubed.dk/nobody/stuff/Full_Spec.zip' target='_blank'>here</a>.
For the usage of the batch compiler check out the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=50171' target='_blank'>How-to: Set Up Your Computer For Mapping</a> topic which explaint pretty well how to configure the batch compiler.
The default bounce is 1. Try using -extra as well to see if turning on the oversampling changes anything.
If it still is bad, try using -fade # (1 is default, higher = the lights fade more quickly)
The fade value means the light doesn't travel as far.
Reebdog- thanks, that's exactly what i was looking for!