One Room Done

Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">A few bugs to iron out, but it's DONE</div> Ok, this is the secret room on my map... when finished, it'll contain pics of all my clanmates... nothing to special but eh...

I just wanted to know if you had any ideas on anything you might want int he room?

This is an image of the room and the button BEFORE I turned on the lights (I was using the flashlight)
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_zsecretroom0001.JPG' border='0' alt='user posted image' />

this is AFTER I turn on the lights!

<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_zsecretroom0002.JPG' border='0' alt='user posted image' />



I appologize for the suky quality... but PAINT is the best program I have ATM for shrinking photos... anyone know a good free program to use? That's better than paint???

Comments

  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    edited July 2004
    Torment, thy embodiment is this thread.

    Software pixels sear my skull, begging for hardware texture and lighting facets. Unholy lighting reminds one of stale, crusted vomit. The walls are geometrical mockeries, decorated by random, migraine-inducing patterns. Writhing in agony, I ask myself why this subject has ironically revealed his "secret room" to the public domain. I am answered by callous silence; there is no logic to this madness.

    In short, Captain, I do <b>not</b> like what you've done.

    P.S. Paint Shop Pro is free and good for resizing images. Cheerio!
  • FullautoFullauto Join Date: 2004-06-27 Member: 29589Members
    <a href='http://www2.arnes.si/~sopjsimo/gimp/' target='_blank'>http://www2.arnes.si/~sopjsimo/gimp/</a>

    Now for the tough love bit:

    It looks horrible. Mono-textured, lacks brushwork, lighting.

    Basically it's so embryonic I doubt anyone could give you feedback directly relevant to it.
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    Heck, I was about to say GIMP too :/
    Seriously... you're not supposed to reveal hidden rooms, and software-mode makes my eyes bleed...
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited July 2004
    <!--QuoteBegin-Tequila+Jul 14 2004, 07:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 14 2004, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Torment, thy embodiment is this thread.

    Software pixels sear my skull, begging for hardware texture and lighting facets. Unholy lighting reminds one of stale, crusted vomit. The walls are geometrical mockeries, decorated by random, migraine-inducing patterns. Writhing in agony, I ask myself why this subject has ironically revealed his "secret room" to the public domain. I am answered by callous silence; there is no logic to this madness.

    In short, Captain, I do <b>not</b> like what you've done.

    P.S. Paint Shop Pro is free and good for resizing images. Cheerio! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wow. Its like Shakespeare if he played NS...

    Anyways, I see a dramatic improvement in the textures and gamma. That "user posted image" (a red X for all you IE'ers) is <i>dead</i> sexeh.

    Edit: well the pics showed up. I prefered the "user posted image". Dear lord I've never seen so many pixellated pixelly pixels. The room without the lights is MUCH better than with the lights. All I can say to the texturing is "oh dear lord my eyes they burn!" Using different textures for the wall/ceiling is a good thing, as is texture alignment on the thingies that arent the walls/ceiling (not sure what they are). That, and for all that is holy, turn off software rendering. That option should bloody well be baleeted from HL and NS entirely.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I'm not going to SHOW you the final texturing.

    What I want to know is if I even REMOTELY worked the lighting right... nothing seriously wrong with that is there?

    Honestly now.. thinkint that

    A) this is software mode (OpenGl, but with paint fuckuping XD)

    B) the finished texturing (it's a slap on job so as not to reveal it's real thing)

    C) that this is the whole room <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    all I wanna know is if I did the lighting right (as I've NEVER done lighting before)
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Well considering you only appear to have used light entities, that would be a problem. Use light_spots, and have a source. Texlights can be your friend.
  • teh_fattsteh_fatts Join Date: 2004-06-21 Member: 29442Members
    Is the lighting "right?" well that's a tough question, as, ultimately, all the lighting needs to accomplish is what *you* envision in your head. So, if you wanted this "secret" room to be lit mystiously from no source and with utter flatness... then yes your lighting is perfect!
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Is the lighting right?

    It's so bland it can't even be classed as lighting. Lighting a map consists of more than just vomiting a few light entities over a badly textured hollowed cube.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    Reminds me of doom. Take that as you will.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    crud... ppl thinks it's the light entity.. guess I need to try again


    cause I used 4 different light sources... *bangs head on wall*
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    I use <a href='http://www.irfanview.com/' target='_blank'>Irfanview</a> for shrinking pics. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> It's freeware so... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    ... *be nice to him, allways smile, BE NICE, dont hurt him, <u>BE NICE</u>, dont say the trueth, remember you good behaviour and dont swear, dontdondont!!!*

    nice work jean luc picard.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Jean Luc Picard+Jul 15 2004, 04:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Jul 15 2004, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> crud... ppl thinks it's the light entity.. guess I need to try again


    cause I used 4 different light sources... *bangs head on wall* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's the 'map' as a whole, not just the light entity.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    edited July 2004
    well, it's jsut one room so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    and as for you Lt. Gravity... I dun want nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I want the truth... only way to get better right?

    BTW- ns_source is still a WIP right?
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Your learning. Your learning without the help of other people so it is going quite slow, but you ARE learning. For a beginner, you now have the basics of brushes and making a room compilable and runnable. And thats good. I don't know of much else to say other than you getting a good start.

    P.S - I think your the Vladiator guy who used to play on the Deadly Dozen Funhouse server huh?
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    edited July 2004
    YES! THAT"S ME!!!!


    I'm Vladiator aight <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    BTW- I 100% redid a bit of that room, I actually tried some good lighting, and added a laser of all things (dunno WHY, just felt like it!)

    also, I need a good program to make wads... got any out there that are good freebies?

    BTW- I just dl'ed gimp, and took some new screenies... I need help with the sprites I'm using... how do you get rid of the black boxes around em???
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    What are you compiling the sprites as? I assume you want either Alphatest or Additive. With Alphatest, you have a 255 color palete, with the last color being transparent. Additive is 256 colors with additive transparency. Hope that helps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    <!--QuoteBegin-Jean Luc Picard+Jul 16 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Jul 16 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wha....? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How are you compiling your sprites?
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