Really Low Gfx .cfg ?

BandtBandt Join Date: 2003-06-11 Member: 17273Members
<div class="IPBDescription">Anyone?</div> Hi,

Anyone here running ns at really low gfx settings care to post their .cfg file so that I can tweak mine to pull a few extra fps out.

Thnx alot.

Comments

  • Jink_JinkJink_Jink Join Date: 2003-03-05 Member: 14348Members
    edited July 2004
    Turn<b> "developer 2"</b> on before doing this. That allows you to see what is loading. I am assuming you have a basic knowledge of how to use your config.

    <span style='color:red'>Backup your config file before you change any of these, and change them one by one to figure out what works best for you. </span> Just remember to have a backup of your .cfg or you could get realy messed up.

    Also update your video card drivers to the current version, and download the latest version of directX. Set your Vertical Sync to "Always OFF" in your video card settings.

    <b>gl_ztrick 0(1)</b> **Slight speed gain if on.

    <b>gl_texsort 1(0)</b> **BIG speed hit if enabled

    <b>gl_dither 1(1) </b> **Doesn’t affect speed for a Voodoo2 specifically.

    <b>gl_texturemode GL_LINEAR_MIPMAP_NEAREST(GL_LINEAR_MIPMAP_NEAREST) </b>

    Values (1)GL_NEAREST
    (2)GL_NEAREST_MIPMAP_NEAREST
    (3)GL_LINEAR
    (4)GL_LINEAR_MIPMAP_NEAREST
    (5)GL_LINEAR_MIPMAP_LINEAR

    <b>cl_himodels 1(0)</b> **Slight speed hit if on.

    <b>r_shadows 1(0)</b> **Quite a considerable speed hit if on.
    <b>
    gl_round_down 3(3) </b>Value 0-3

    <b>r_decals 50</b> **Improves speed if set to lower value for extended period of gaming session.

    <b>r_traceglow 0(0) </b>

    <b>r_mmx 1(1)</b> Toggle **Very slight speed boost if on for MMX processors.

    <b>d_spriteskip 0(0)</b> ** Helps in multiplay for explosions

    <b>gl_playermip "3"
    gl_picmip "2"</b> ** (These commands makes the textures stretch/or not, so that your computer can draw the the textures faster and therefore higher FPS. But this results in bigger pixels. If you set the number too high you wont be able to see the time left, money, hp, kevlar etc. The limit where you can't see your money anymore is gl_picmip "2". The player picmip is not that important so you can have that higher if you're not so keen on nice grapics <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> But you still got to see whos on your team and who's not.)

    <b>fps_max 100</b>

    Here are some helpfull websites for that:

    <a href='http://www.nvidia.com/page/home' target='_blank'>http://www.nvidia.com/page/home</a>
    <a href='http://www.voodoofiles.com/' target='_blank'>http://www.voodoofiles.com/</a>
    <a href='http://www.microsoft.com/downloads/search.asp' target='_blank'>http://www.microsoft.com/downloads/search.asp</a>?

    Checkout WickedGL: "
    <i>'The Wicked3D engineering team is pleased to offer you our newest creation: WickedGL. WickedGL is an enhanced mini client driver for Quake3, Quake2 and Quake engine-based games for Voodoo Banshee, Voodoo2, and Voodoo3 cards. WickedGL will provide you with significant performance and quality improvements over standard drivers, especially in Quake3.

    WickedGL features:

    Up to 2 times performance improvement in Quake3!
    Improved visual quality
    Extra acceleration for high resolution high quality modes in Quake3 "</i>

    <a href='http://www.ntcompatible.com/print1705.html' target='_blank'>http://www.ntcompatible.com/print1705.html</a>

    Hopefuly this all helps
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Another thing you can do if you have an ATI card (maybe NVidiots can do this as well? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) is set it to "high performance."

    Right-click your desktop and hit the propeties button. Go to the settings tab and hit advanced. Go to the OpenGL tab and slide the little bar all the way to the left and hit OK.
  • BandtBandt Join Date: 2003-06-11 Member: 17273Members
    Thanks, will try these suggestions.
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