Problems with maps...
Pr0phecy
Join Date: 2002-04-04 Member: 381Members
<div class="IPBDescription">I read somewhere...</div>hey guys i just read this interesting DoD forum thread and it wrote that the map DoD_Dog1 and DoD_Overlord were masterpeices cuz they sed they pushed hl engine to the limit...now i find those maps tiny..and by the looks of the ns maps it looks there gonna b 19 times bigger...
here's a quote from 1 guy : "The size of an HL map is limited by the HL engine. Also the HL engine is not made for big open maps like the ones in MOH and such. It is made for small rooms connected by corridors. Overlord and Dog1 are both mapping masterpieces, and it is amazing the respective mappers were able to pull it off."
now thinking about the rooms n coridors...but its still very big right...
here's a quote from 1 guy : "The size of an HL map is limited by the HL engine. Also the HL engine is not made for big open maps like the ones in MOH and such. It is made for small rooms connected by corridors. Overlord and Dog1 are both mapping masterpieces, and it is amazing the respective mappers were able to pull it off."
now thinking about the rooms n coridors...but its still very big right...
Comments
BTW: All official NS maps had to keep to strict guidelines to keep them playable on a wide variety of machine specs. Despite their size(in any style or element) they are very playable