Splinter Cell 3
Quaunaut
The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow

in Off-Topic
<div class="IPBDescription">The Name is found, and 3D screenshots!</div> Okay, here it is.
Splinter Cell: Chaos Theory
And at Fileplanet, I saw <a href='http://www.fileplanet.com/files/140000/143107.shtml' target='_blank'>these</a> two 3D shots, both quite amazing, one of them showing a great light blur effect, the other the great bump mapping.
Though anyone agree with me that they seem to be just milking the gameplay style, and really need something big and new?
Splinter Cell: Chaos Theory
And at Fileplanet, I saw <a href='http://www.fileplanet.com/files/140000/143107.shtml' target='_blank'>these</a> two 3D shots, both quite amazing, one of them showing a great light blur effect, the other the great bump mapping.
Though anyone agree with me that they seem to be just milking the gameplay style, and really need something big and new?
Comments
Truth to this man! Though, I'm the kind where I'd like to be put down far away from the site, with a map of the outside of the place(or if its strictly inside, a map of inside- note, both these maps are VERY basic, but as you go along, will become more and more filled out), and you can decide how to do it from there. Maybe get in a guard tower, kill the guy, take his gun, fix a silencer/scope on it, and start pickin people in key spots out, then going in, and making it so that in firefights you aren't totally worthless- but still not as good as the enemy(so 1 on 1 you would win, but more than 1 your REALLY riskin it- and thats for a good player).
Splinter Cell One: Amazing atmosphere and the right type of stealth gameplay that people were looking for. Oodles of fun.
Splinter Cell Two: Single player was exactly the same with a few different elements and different levels. Multiplay added an entire new dimension that expanded the game past the fun, but limited, single player.
Chaos Theory: Meh, same single player again. I don't mind, but people who do will get wonderful coop multiplay to contend with.
I've always like the series. Sam Fisher is one of the coolest game characters there is. I don't mind that the games are linear and kind of short: to me they've got more in common with a Tom Clancy book or movie than with other video games.
Though anyone agree with me that they seem to be just milking the gameplay style, and really need something big and new? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<b>All of you</b> who have posted before me are forgetting something shown to us in a previously-released shakycam video from a game convention.
The "Big and New" thing in Splinter Cell 3 is <a href='http://www.filerush.com/download.php?target=splintercell3_high.wmv' target='_blank'>co-op</a>. <i>Co-op in Splinter Cell</i>. This is an <i>event</i> well worthy of various expletives in the style of the writers of Penny-Arcade when they approve of something.
Though anyone agree with me that they seem to be just milking the gameplay style, and really need something big and new? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<b>All of you</b> who have posted before me are forgetting something shown to us in a previously-released shakycam video from a game convention.
The "Big and New" thing in Splinter Cell 3 is <a href='http://www.filerush.com/download.php?target=splintercell3_high.wmv' target='_blank'>co-op</a>. <i>Co-op in Splinter Cell</i>. This is an <i>event</i> well worthy of various expletives in the style of the writers of Penny-Arcade when they approve of something. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Co-Op? So what. I'm sorry, but when the gameplay is as linear as is is, Co-Op don't work. Though if its gonna with this one, the Linearity is gonna have to go.
Sadly, its also going with the Multiplayer mode.
Truth to this man! Though, I'm the kind where I'd like to be put down far away from the site, with a map of the outside of the place(or if its strictly inside, a map of inside- note, both these maps are VERY basic, but as you go along, will become more and more filled out), and you can decide how to do it from there. Maybe get in a guard tower, kill the guy, take his gun, fix a silencer/scope on it, and start pickin people in key spots out, then going in, and making it so that in firefights you aren't totally worthless- but still not as good as the enemy(so 1 on 1 you would win, but more than 1 your REALLY riskin it- and thats for a good player). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
So, Theif I- II then?
No complaints here!
I do believe I have just soiled my pants.
That's probably <i>the</i> coolest co-op gaming I can even begin to think of.
As for splinter cell 3 they must be very early alpha's or beta's because i dont think that them shots looked very good. That could just be down to bad compression, but still they didnt seem all that detailed.
The point that the two shots were making is that they're working on providing multiple paths and ways of accomplishing objectives within a level. So here's crossed fingers!!
If you ask me, that's damned cool.