ok i hear everyone talk about how pubs suck for playing, well thats all i play on. never played on anything else. how can i? do i have to be in a clan or what?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I dont know where you heard that, but pubs are fine to play. <span style='color:white'>No flamebaiting.</span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
1) Things aren't as bad as you say. 2) It takes one person to ruin a game, and everyone to make one great. 3) Though many people act foolishly, as many act elitist. Neither helps the team. 4) Just try to have fun.
A match between two clans can be just as painful as a game filled with random players. It depends mostly on who's playing... which is quite pub-like, really. Just different, not so much better.
PUG play generally requires participants to show some actual interest in having a good game (as you go through the effort to start one, without having to win because of standing or whatever). I'd say that's probably the way to go.
Even the best pub servers have bad days. Don't hold it against them.
Look around. Find servers that have a lot of regulars, and I hate to say it, but often times ones that have a lot of admins/clanners/VETS/PTs/Consties (basically the icon gang) use more team work than ones that don't. This isn't to say that these players are better, but they are more used to working as a team in general, and tend to try to lead the team. (although they may not be the best leaders, they often times still try).
<!--QuoteBegin-DaK_mAnIaK+Jul 14 2004, 12:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaK_mAnIaK @ Jul 14 2004, 12:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Look around. Find servers that have a lot of regulars, and I hate to say it, but often times ones that have a lot of admins/clanners/VETS/PTs/Consties (basically the icon gang) use more team work than ones that don't. This isn't to say that these players are better, but they are more used to working as a team in general, and tend to try to lead the team. (although they may not be the best leaders, they often times still try). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Haha, no.
TacticalGamer at least trys the whole pubbing thing.
Although, #nspug still beats it - even with the <span style='color:white'>Be nice.</span> there occasionally, the main problem of a public server remains the random join/leaving and lack of understanding on what it takes to win.
So while on TG I can have games 25 times better than say a certain 14v14 server (TG is 7v7 these days, its pretty awesome) - half the games still end up being bogged down in frustrating incompetence - more often than not, when the comm has a microphone and a brain, this leads to marine-masturbation rounds. One person with an understanding can tell the marines what to do - but one person cannot suddenly give an Alien team more able-bodied Fades, or even convince them to stop gorging and putting up nodes like crazy although you can't hold them with exactly one Fade. So you end up with a Skulk/Gorge team 15 minutes into the game, and thats GG.
Oh well, while I'm at it might as well warn all the young NSers out there : <b>Stop your team from building more than 0.5 resnodes per player.</b> Its not helping you - resnodes mean territory you have to hold onto, time you're not Skulk stopping marines from killing them or eating marine nodes and most importantly, they're costing you lifeforms. Half a resnode per player is just about the golden measure - and generally you should go back Skulk ASAP after dropping your node, and either slow marines down or better yet, chew their resnodes.
Before legions of permgorge-nazis hang me for this comment : Its a simple fact. A team without a single perm works just fine and theres no disadvantage to it (in fact, you simply get more pressure on marine nodes making your life easier on every end), but a team with multiple perms is a gauranteed loss short of severe skillstack. The only reason to have more than one Gorge is when the 2nd Hive is live, to clear mines off Phasegates with a suicidal Bilebomb Gorge or healing up Hives under attack (or restablishing those 0.5 nodes per player - after the 2nd Hive, putting up extra nodes is okay. You're able to hold them, so its not a total waste).
But uh yeah. Thats why pubbing is generally a tad boring - you're either marine at the Gorge/skulkrapefest 2000, or end up being the only alien that remembers marines don't die by themselves.
Arbitrary numbers are silly kids. Don't make BS up. You look stupid.
If you want to play non-public games, you can see about getting in on being a clan, or figure out what's wrong with your IRC and go to #NSPUG.
"real" natural selection games are 6 on 6. So if you're used to playing on servers with like 10 VS 10 playercounts, real NS might be kind of a shock. There are less people running around those big maps, so you can be sneakier.
You're going to get some bad experiences no matter what level you play at. Don't trust icons by someone's name to mean anything. Especially on servers in the EU.
And of course, if you can't find a single decent game of natural selection playing, be it a pub, or a pick-up game, or whatever, don't forget that halflife mods are free. Go download CS or DoD or Team Fortress and play one of those.
Tell the dev-team something is wrong by spending your free time not playing their mod. They'll either fix it or it'll die.
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Swift Idiot+Jul 14 2004, 02:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Jul 14 2004, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Go download CS or DoD or Team Fortress and play one of those. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> BWAHAHAHAHAHHAHAHHAHHAAH
<!--QuoteBegin-DaK_mAnIaK+Jul 14 2004, 12:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaK_mAnIaK @ Jul 14 2004, 12:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Look around. Find servers that have a lot of regulars, and I hate to say it, but often times ones that have a lot of admins/clanners/VETS/PTs/Consties (basically the icon gang) use more team work than ones that don't. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> They're aren't so much more useful players, but having lots of admins around is usually helpful. Nothing is worse in a pub than having a griefer and not being able to get rid of him.
Comments
or.. yes.. join a clan and scrim
[19:12] Connecting...
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[19:12] -- *** Looking up your hostname
[19:12] -- *** Found your hostname, cached
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ive made 2 usernames and neither work/
2) It depends on the server. I've played some games that looked more like a scrim/pug than a pub.
2) It takes one person to ruin a game, and everyone to make one great.
3) Though many people act foolishly, as many act elitist. Neither helps the team.
4) Just try to have fun.
PUG play generally requires participants to show some actual interest in having a good game (as you go through the effort to start one, without having to win because of standing or whatever). I'd say that's probably the way to go.
Even the best pub servers have bad days. Don't hold it against them.
Haha, no.
At least not in Europe.
Although, #nspug still beats it - even with the <span style='color:white'>Be nice.</span> there occasionally, the main problem of a public server remains the random join/leaving and lack of understanding on what it takes to win.
So while on TG I can have games 25 times better than say a certain 14v14 server (TG is 7v7 these days, its pretty awesome) - half the games still end up being bogged down in frustrating incompetence - more often than not, when the comm has a microphone and a brain, this leads to marine-masturbation rounds. One person with an understanding can tell the marines what to do - but one person cannot suddenly give an Alien team more able-bodied Fades, or even convince them to stop gorging and putting up nodes like crazy although you can't hold them with exactly one Fade. So you end up with a Skulk/Gorge team 15 minutes into the game, and thats GG.
Oh well, while I'm at it might as well warn all the young NSers out there : <b>Stop your team from building more than 0.5 resnodes per player.</b> Its not helping you - resnodes mean territory you have to hold onto, time you're not Skulk stopping marines from killing them or eating marine nodes and most importantly, they're costing you lifeforms. Half a resnode per player is just about the golden measure - and generally you should go back Skulk ASAP after dropping your node, and either slow marines down or better yet, chew their resnodes.
Before legions of permgorge-nazis hang me for this comment : Its a simple fact. A team without a single perm works just fine and theres no disadvantage to it (in fact, you simply get more pressure on marine nodes making your life easier on every end), but a team with multiple perms is a gauranteed loss short of severe skillstack. The only reason to have more than one Gorge is when the 2nd Hive is live, to clear mines off Phasegates with a suicidal Bilebomb Gorge or healing up Hives under attack (or restablishing those 0.5 nodes per player - after the 2nd Hive, putting up extra nodes is okay. You're able to hold them, so its not a total waste).
But uh yeah. Thats why pubbing is generally a tad boring - you're either marine at the Gorge/skulkrapefest 2000, or end up being the only alien that remembers marines don't die by themselves.
There's a 1:1000 chance of that statement being factually backed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Arbitrary numbers are silly kids. Don't make BS up. You look stupid.
If you want to play non-public games, you can see about getting in on being a clan, or figure out what's wrong with your IRC and go to #NSPUG.
"real" natural selection games are 6 on 6. So if you're used to playing on servers with like 10 VS 10 playercounts, real NS might be kind of a shock. There are less people running around those big maps, so you can be sneakier.
You're going to get some bad experiences no matter what level you play at. Don't trust icons by someone's name to mean anything. Especially on servers in the EU.
And of course, if you can't find a single decent game of natural selection playing, be it a pub, or a pick-up game, or whatever, don't forget that halflife mods are free. Go download CS or DoD or Team Fortress and play one of those.
Tell the dev-team something is wrong by spending your free time not playing their mod. They'll either fix it or it'll die.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
BWAHAHAHAHAHHAHAHHAHHAAH
They're aren't so much more useful players, but having lots of admins around is usually helpful. Nothing is worse in a pub than having a griefer and not being able to get rid of him.