[tut] Adding Heavy Arms
Drfuzzy
FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
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This tutorial is going to use the hands/bones from suishi's compact morita, which is posted below.
1) Build your model using the hands/bones from the attached files, this will make it really easy to make heavy hands.
2) Now that you finished your model, go back to the ref file. Delete the light armor hands, but leave the skeleton there.
3) Import the heavy armor triangles only from the rar.
4) adjust hands to fit onto the skeleton, should go on really easy because their layed out straight.
5) Save as seperate ref, and your done.
In short: delete old hands, import new ones, save. The bones are the same so they are already assigned and your heavy model should look fine if you positioned it right.
If you need more bones for your gun, feel free as it should not mess up the hands at all.
[<a href='http://drfuzzy.nsarmslab.com/tutorials/lahandstoha/handsandskeleton.rar' target='_blank'>Download</a>]
1) Build your model using the hands/bones from the attached files, this will make it really easy to make heavy hands.
2) Now that you finished your model, go back to the ref file. Delete the light armor hands, but leave the skeleton there.
3) Import the heavy armor triangles only from the rar.
4) adjust hands to fit onto the skeleton, should go on really easy because their layed out straight.
5) Save as seperate ref, and your done.
In short: delete old hands, import new ones, save. The bones are the same so they are already assigned and your heavy model should look fine if you positioned it right.
If you need more bones for your gun, feel free as it should not mess up the hands at all.
[<a href='http://drfuzzy.nsarmslab.com/tutorials/lahandstoha/handsandskeleton.rar' target='_blank'>Download</a>]
Comments
And its for milkshape?
Damn milkshape won't work for me :'(
hm.. but I noticed 5ive doing something special on his M60:
Kept the LA hands and just "strapped" the HA hands on them.... so it are still the same animations of the CS model... How do you do something like that? (w/o reassigning the hands to the bones <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )
I guess that is slightly the same <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<3
never knew it was so simple, ill try this when i get home
And again, its is for when you completely redo a model or create a new one or reanimate it with these bones yada yada.
can anyone briefly go over what's involved in step 4 to get me kickstarted, while i go find me some tutorials?
*edit* it turns out what i was doing wrong was deleting the hand skeleton too instead of just the arms....so now it seems to work fine! just fine tuning the positioning now...