The Super Tower!

jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
<div class="IPBDescription">ultimate defence!!!</div> ok today playing a seige map, i noticed that when u build an oc facing upwards, it fall sontop of u, but do it again and it falls OVER u... now i know all about the machine gun things but this is even better and iv tried it... u cant kill it if u really put enough res into it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> trust me


all u do is build as many oc's over u as u can(remember not to move a single inch otherwise ull block the oc's!!!), because its a seige map ull probebly get res overflow helping u out, and after uv build a huge amount of oc's over u, build dc's and maybe a few sc's as cloaking cover... now let them all build in there natural juices and there ya go! i asked a clan buddy of mine to try and fly past the super tower, and he died almost instantly with full hp/armour and the weldself benefits... and the great thing is, i asked the same guy to go to an empty seige server with me and try seigeing the tower... it took AGES due to the sheers amount of dc's healing and oc's just there being canyon fodder... but thats not all folks... if u do it right (which u must to make it useful in any way) then u can acctually STAY THERE THE WHOLE GAME!!! the gl's can spam u, the seiges can fire, but nothing can stop u if uv spammed the server to the max after a cruel alien defeat!!!

i might get a screenshot of what i mean soon, so start praying if u dont get what i mean...

try it for urself, a simple, homemade home and static defense that impassable and un-seigable!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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Comments

  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    its a bug and many servers will ban you for useing it...


    but you are right it is great. they cannt lean out and kill it with out takeing damage.
    and you can use oc's for defence set up like that.

    its big time siege/gl bate though. if you are near by when the siege goes off you will be very dead (all sieges hit same area = toast all lifeforms)
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    whatever joe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> lol
  • NuclearCoreMeltdownNuclearCoreMeltdown Join Date: 2003-03-15 Member: 14524Members, Constellation
    Actualy, just 1 <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> can take it down, it'll take like a 2 dozen hits to do, but it is not immune from defeat. Also 1 GLer can take it down, but once again, many hits to do so.
  • GrahfGrahf Join Date: 2004-01-21 Member: 25558Members
    In 2.0 you could do this by building a chamber on another one then spiting it so it would sink down. They fixed that but this seems to do the same thing.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    20 seiges should be able to kill it, if they fire all at once
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    In the latest versions one building can only get healing from three DCs at once. That means that one GL or siege can take that "super tower" out in only few shots.
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    well if u let the marines get seige up right by it in a hallway, then uv done something wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    a fade can heal very fast if he stands by it and meta's, so they shouldnt be able to build anything near a invincible fade dont ya think?

    btw the spitting structures thing was fixed, but all u really had to/need to do is build a sorta pyrimid of them... like a pyrimid of dc's by the seige room window makes a fade near invincible if he stands still... remember i said near invincible <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and yes a 51 seige salute will kill it... it can kill anything dam it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Stupid, plain and simple.
    A: it is a exploit placing multiple chambers in one spot, which has happened with res nodes having 6 RTS on it giving the aliens a metric crapton of res
    B: it only takes time to kill it, nothing much, just send a GLer with some backup
    C: do seige maps really matter? no, they dont.
  • GrahfGrahf Join Date: 2004-01-21 Member: 25558Members
    edited July 2004
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  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Yes. Its great and all, but its still an exploit. Please refrain from using it.
  • korsairkorsair Join Date: 2004-04-21 Member: 28055Members
    who didnt know about this anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited July 2004
    I love the Ball of Lame. :D

    But it's not that good if the marines are on the same tech level as you.

    Sure, it'll kill light armors in like one shot and you can chuckle your pudgy gorge butt off, but I like spacing them out a little. :/ That way you have more coverage in a big room, and there's nowhere to hide. If you can dodge one OC, you can dodge 8 in the same spot. It's just that your margin of error is a whole lot smaller. It sure is funny for tight, cramped spaces though. :D
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    I try making verical towers sometimes so I can climb on things. The highest I've ever gottedn with a lerk to assist me was 10 towers and then the all fell back together into one super tower like the ones pictured here except a little more streched out. It's a good idea because I made it like a stairs so i could get on top of the hive or so onos can climb up high. One time in particular, I remember a small HA train was comming into our hive and our onos climbed up on landing using my tower-stairs of towers and jumped down to eat one and gore the others. They said that the onos scared the crap out them by doign that. Onoses are supposed to fall from the sky at you.

    I wish i had a pic of it to show you. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    also: my stairs-tower of towers thing is very distracting for some reason for marines. Something about a stack of towers that touches the ceiling is disturbing.

    NOTE: to make the stack high you need to creat a parallel stack next to it so you have some where to stand while placing the next tower unit.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Hey, in the newest version if you build 8 DCs in anarea a lifeform can still benefit from all 8 at once right?
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
  • Assassin_wmAssassin_wm Join Date: 2004-01-30 Member: 25754Members
    There is an even better (all beit slower) way of making a super tower;

    stand far above the area where u want to build your tower, then build as many oc's as possible of the edge onto the spot you want. This lets you build more OC's then usual because the first ones you built will of fallen out of range. When you can't build anymore, do dc's then mc's then an sc (why get more then one?)

    If you did that correctly you should have one huge tower. "What goods that! The OC's can't hurt anything!" i hear you shout. well, the trick is (since we are talking about a siege map) is to evolve into a fade, blink the the very top, and blink straight down (pushing the chambers into each other). Sometimes this doesn't work and you may have to walk into the chambers at the bottom after blinking.

    Then all you have to do is sit back and wait for some happless mraine and whatch them die with satisfaction <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DJ_NiemsDJ_Niems Join Date: 2004-04-29 Member: 28312Members
    Speaking of towers, once when I was being a useless gorge with too much res, I built a chamber tower in Great Viaduct, starting at the res point (chamber first next to it so you can jump on top of res), then continued to build it up all the way up to the walkway just below the roof, then all the way to the cieling (will try find my screenshot).

    And you don't have to build two parallel towers to make it high, you can just use them as stairs as you build, but it goes a bit skwiff...

    And will the super tower be fixed in B5 next Friday???
  • bonkeykong1bonkeykong1 Join Date: 2004-07-22 Member: 30048Members
    yeah i play siegemaps alot and ive seen people building these things recently. these things are deadly against a lone jp, you will be flying around and then the mega oc will appear out of nowhere and kill you in one shot.

    works great with web too
  • TheRedCometTheRedComet Join Date: 2004-07-14 Member: 29899Members
    howdy yall first post , just felt the need to reply to the people claiming it can be taken down with one gl , that's sadly not true , when properly placed with dc's then oc's it heals faster then nades actually damaging it , only a siege can take care of it but that'll take time as well , the super tower's only weakness is the lack of ability to attack buildings (guess the stacked oc's kind of block each other)
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    I knew about this but don't really understand how to do it, but i've seen people try to block me as an onos but I just ended up running into the chambers and making everything fall and get shouted at for not being trapped <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    edited July 2004
    You know you can just bind a key to it and then spam that key...

    like bind a "impulse" bind b "impulse" ect ect... then just slam em down


    I use that as a gorge to break marine tutrles... save up max res... wait for some overflow, then carapace, adren, cloaking

    Run in, and SPIN around in the same spot while building around you as much as you can... you will make a veritable ARMOR of chambers, and nothign short of sieges/gl's can even HOPE to make a dent in the unbuilt armor, and once it goes up, gg mairnes!


    i've done this before... REALLY good way to break turtles

    BTW- yes, only 3 DC's can heal at once, but all of em can heal together <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    3 per one quarter second, 3 for the 2nd quarter, 3 for the 3rd, 3 for the 4rth quarter XD

    Trust me, it works!
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    some gud results and some bad results... its true red, the siege cleared it after a long while, but on a map like ninjafall iv noticed something... when u build these supa towers ontop of that hivey bit (or in with hives) they are INVULNERABLE TO SIEGES!!!

    now if u dont mind, im gona try this on siege007 in hive room when marines are wining and i will *cough* take pictures of the results <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    ok myabe i cant lol
  • GrahfGrahf Join Date: 2004-01-21 Member: 25558Members
    <!--QuoteBegin-|ds|meatshield+Jul 15 2004, 11:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 15 2004, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hey, in the newest version if you build 8 DCs in anarea a lifeform can still benefit from all 8 at once right?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Only 3 at once.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin-Grahf+Jul 28 2004, 11:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grahf @ Jul 28 2004, 11:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-|ds|meatshield+Jul 15 2004, 11:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 15 2004, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hey, in the newest version if you build 8 DCs in anarea a lifeform can still benefit from all 8 at once right?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Only 3 at once. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Are you absolutely sure? I believe I've had more than that heal me at once.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited July 2004
    <!--QuoteBegin-Grahf+Jul 29 2004, 12:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grahf @ Jul 29 2004, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-|ds|meatshield+Jul 15 2004, 11:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 15 2004, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hey, in the newest version if you build 8 DCs in anarea a lifeform can still benefit from all 8 at once right?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Only 3 at once. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='font-size:14pt;line-height:100%'><b>Each DC can only heal three targets at a time, but there's no limit to how many DCs can be healing a single target at the same time.</span></b>
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    1 place means that chambers not getting hit receive the splash damage. This can be taken down fast. Sieges and GL yes but it can be done fast. They build a few sieges and recycle them.

    rines lost maybe 25% of that res, you lost it all. Besides, the res needed to shove in to outlive that many sieges can't be spared anywayz. Only in siege maps but any comm who plays siege maps has fields of sieges.

    And siegemaps are crap.
  • jamespunjamespun Join Date: 2004-04-11 Member: 27850Members
    Marines use <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> can kill all super tower
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    no u dont, just stand on the 2nd from top one, jump and tap forward once lightly so ur just on the edge of the top one, then look up a tad so you dont drop it off the edge and wallah, you can go as high as you want, untill you rach the max buildings
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