Converting Some Of My Fa Models To Ns

Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
edited July 2004 in NS Customization
<div class="IPBDescription">need help =(</div> OK, so here are some of my models that I did for FA, but I would like to see them in NS, as I think some others would too, but also shown are some of the problems with the models, and that is that the hand positions are all fubar'd far from anything in NS, because I didn't care how the hands were positioned, since I was animating them anyway...

<img src='http://clanrra.com/uploads/convertProblem1.jpg' border='0' alt='user posted image' />
<img src='http://clanrra.com/uploads/convertProblem2.jpg' border='0' alt='user posted image' />
<img src='http://clanrra.com/uploads/convertProblem3.jpg' border='0' alt='user posted image' />

as you can see none of these have good hand positions, most of them are positioned so that the weapon model can be easily replaced in the reference file, but the hands aren't even positioned correctly... converting these to NS means either
A) Reanimating the whole things, which I refuse to do, because its so much work that I've done before
B) Hopefully find some way to convert them NS hands onto the FA bones, and just reassign them
C) screw the whole idea... but I would like to hear whether or not people want some of my FA works converted for NS or not...

anyway, all feedback is appreciated, unless its negative, in which case its not <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    [Insert Vash's pistol pic here]

    I love you.
  • DEATH_BRINGERDEATH_BRINGER Join Date: 2004-07-09 Member: 29821Members
    i want noisy cricket
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    <!--QuoteBegin-DEATH BRINGER+Jul 12 2004, 03:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DEATH BRINGER @ Jul 12 2004, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i want noisy cricket <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't we all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    hm... so you animated them yourself, right?

    than the easiest solution would be (imo... I may be wrong and probably am <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> ) deleting the FA hands so you just got the gun/knife model. then import the NS hands. But you'll need to redo the anims... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    OR

    import the hands and just rename the bones, so they fit the animations... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Renaming won't work because they are palced differently. But I usggest assigning NS hands to the FA skeleton, which would be the easiest way.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    have you tried putting the ns arms texture onto the hands?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-6john6doe6+Jul 12 2004, 11:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Jul 12 2004, 11:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> have you tried putting the ns arms texture onto the hands? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that won't work for HA <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-CaptainPanaka+Jul 13 2004, 07:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Jul 13 2004, 07:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-6john6doe6+Jul 12 2004, 11:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Jul 12 2004, 11:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> have you tried putting the ns arms texture onto the hands? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    that won't work for HA <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not to mention looks ugly as hell, and makes me cry.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    Indeed, the BEST thing would be reanimating them, but like I said, that's not happening, way too much work that I have already done
    the next best thing, would be putting the NS hands on the FA bones, which I honestly would prefer most because then I wouldn't have any animations to redo, the only problem is that I would have to not only reassign ALL of the vertices for the NS hands onto the FA bones (headache) but even worse, I'd have to find some way to manually pose all of those verts onto the bone structure, leaving a HUGE margin of error, too many places to mess up.. and really I won't bother converting any of them unless theres a demand, which only seems to be on the NoisyCricket, and one person likes my LongColt (vash's revolver) which is IMO the most accurate and detailed of all the LongColt releases out there but with a higher PC
    anyway, if anyone wants to see any of these converted I need to hear some responces on it, because its alot of work and trouble converting stuff into something with a completely different bone structure, as I'm sure some of you already know... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    I like the laser sword best <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    hmmm... couldnt you just replace the weapons... instead of the hands...
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    ... what are you talking about? You mean use FA hands in NS? if so then... ew....
    if not... your crazy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    FA hands look horrible with an NS hand skin on them.

    Believe me, I tried. Its what I had to do with my predator v weapon hack.

    *IF* I had done it completely then I would offer you my vmodel, however I cheated and assigned all the vertices to just one bone, since the hands weren't going to move.

    Reanimating is pointless IMHO, too much effort for too many models. It would be so much easier for a pair of NS model hands to be arranged to fit the FA skeleton. With that ONE pair of hands, ALL of these models could be converted in a matter of seconds.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    except that they all have different reference poses <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    unless you know of a means of reposing them in the reference files?
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    Is the first Model a lightsaber?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-spinviper+Jul 13 2004, 02:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (spinviper @ Jul 13 2004, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is the first Model a lightsaber? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes it is... I already got it for FA and just love it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Hrm.... thats an odd method, having all your references different.

    Usually the refs are all the same and instead you use the animations to move them about.

    I dunno what you're going to do about having X different refs tho. My only advice is to use the same ref over and over (handwise) for the future, cos it'll make any further conversions so much easier.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    edited July 2004
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> Sweet
    Glad I could make some one happy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    [edit: doh, posted at same time as necrosis:
    Yeah, FA by default all has all these weird **** different reference poses, don't ask me why or how they did it, but they did... for reasons unknown to me... maybe so they could line up the weapon model into the hand easily? I just don't know... but I do intend to use the same refs when I do new animations for future reference though
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    <!--QuoteBegin-Evil_Ice+Jul 12 2004, 05:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Jul 12 2004, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... what are you talking about? You mean use FA hands in NS? if so then... ew....
    if not... your crazy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    bah! i mean, take the saber, delete the silly fa hands, and delete the silly ns knife, and stick the knife in to the ns knife spot.... unless.... they have custom anims.... :/
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Rat12321+Jul 13 2004, 09:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Jul 13 2004, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]

    unless.... they have custom anims.... :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that's it... it HAS.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    Make the lightsaber too, it sounds AWESOME!
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