Map Idea ...

slavikslavik Join Date: 2003-08-29 Member: 20365Members
<div class="IPBDescription">need some help, too</div> Don't you hate it when games say that you can go around NYC and all that and then they include like one object/scenery that is REAL from the real world?

Can any talented mappers create a map that looks exactly (or almost exactly) like their neighborhood or a place that they visit?

the idea is to take a place and create a map that is 100% identical (maybe except for vents and the flood and whatnot, and textures) ... so then if we were to play the map, we could come to the real spot and it would be exactly (or close to) the map in NS ...

BTW, where can I get started on mapping for NS? (programs, tutorials and whatnot)

Comments

  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    its possible but rather difficult using the current hl engine as scales are out, meaning 1 unit has no real world equivalent also even if it was built to a reasonable scale say 1unit:1inch it would look very wrong when loaded in halflife

    apparently halflife2 fixes that (plus if u wait for hl2 u'd be able to put alot more detail in (remember we're using a 6 year old engine))

    check the stickies at the top of the <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>mapping help forum</a> for how to setup the things u'll need for map making

    and then check <a href='http://collective.valve-erc.com' target='_blank'>valve-erc</a> for tutorials
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    To even come close to realising such a project, you'd need a better game engine, a better level editor, with competent modelling, UVW and texturing skins to boot. Wait for HL2 or its equivalent.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    heh, would be fun to run around a mall avoiding skulks...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2004
    The year that ns takes place is in the a distant future. Why would a well know area from this time still look the same.
    And a city is a bad idea for ns if you ask me, sure it could be fun but hard to balance due to the wide open areas and also due to the half-life engine limitations. If you still want to create a rich and atmospheric environment that is
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