1-way Sky
Dr_aaagh
Join Date: 2004-02-07 Member: 26194Members
<div class="IPBDescription">Is a 1-Way sky brush doable</div> In a map, I'd like to have the readyroom above the main area so the players in the ready room can look down on the action (to get an idea about the map layout - it has a maze-style layout).
The problem is, that the main area needs a top surface of SKY brush and so I need to have a wall (or whatever) of SKY brush on the underside and yet from above, it needs to be 'see through'.
Is there anyway at all of doing this?
Having a clip brush (or NULL brush) on the top surface doesn't work, and neither is it possible to have a func_wall with a SKY brush.
I am completely lost, and I don't really want to resort to a large moon texture (AKA Truman show) due to the long viewing distances required (would look daft if it was too close) and/or a normal texture brush with a sky-like appearance would look a bit cack.
The problem is, that the main area needs a top surface of SKY brush and so I need to have a wall (or whatever) of SKY brush on the underside and yet from above, it needs to be 'see through'.
Is there anyway at all of doing this?
Having a clip brush (or NULL brush) on the top surface doesn't work, and neither is it possible to have a func_wall with a SKY brush.
I am completely lost, and I don't really want to resort to a large moon texture (AKA Truman show) due to the long viewing distances required (would look daft if it was too close) and/or a normal texture brush with a sky-like appearance would look a bit cack.
Comments
my only other suggestion would be to try a func_wall (or illusionary or what have you) layerd on top of a Sky brush, with the "shared" faces both NULL.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
[..........................................]
[_____________________]
,,,, = invisible
.... = NULL
__ = sky
no idea if that has even the slightest chance of working, but its something to try at least.
this is similair to a 1 way window.
Make the sky box.
Make a rr room above the skybox that used the skybox as a floor
choose the texture application tool and choose only the rr floor side of the skybox (not the entire thing, just 1 face).
Texture the selected brush face with the {BLUE texture from the default HL wad.
Compile and done.
this is similair to a 1 way window.
Make the sky box.
Make a rr room above the skybox that used the skybox as a floor
choose the texture application tool and choose only the rr floor side of the skybox (not the entire thing, just 1 face).
Texture the selected brush face with the {BLUE texture from the default HL wad.
Compile and done. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This will not work. You will just get a "mixed face contents" error here. And also, any faces with {BLUE will still be rendered, better to use null (won't solve anything in this case though, since a skybrush must *always* have SKY on *all* faces).