Cs:source

spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
<div class="IPBDescription">Beta</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Starting later this summer, Valve will be conducting a limited-time beta of Counter-Strike: Source via Steam. The beta will first be open to subscribers of the Valve Cybercafé Program, and then extended to owners of Counter-Strike: Condition Zero. The next installment of the world's number 1 online action game, Counter-Strike: Source blends <span style='color:red'><b><span style='font-size:10pt;line-height:100%'>CS's intense teamplay </span></b></span>with the advanced technology of Valve's Source engine.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

<a href='http://www.halflife-mods.com/news.php' target='_blank'>Link</a>
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Comments

  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Hey, it can't hurt to be optimistic.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Nice how they offer it to people who buy their crappy c:zero game instead of offering it to say, you know, the best CS clanners in the world who actually make the game popular as it is
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Well, I'd but CS:CZ just to get this. I doubt any 10 year old 1337 CS Players have CS:CZ... It might make CS fun.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-CS's intense teamplay+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CS's intense teamplay)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->STORM RIGHT!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • Leaderz0rzLeaderz0rz Join Date: 2002-11-09 Member: 7847Members
    updating the graphics doesn't change the gameplay or the community, so how will it make it fun?
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    I was kind of excited about CS:Source, hoping they'd add all kinds of new stuff. More and more signs pointed towards the same boring gameplay with new graphics, and it looks like this is the stake in the coffin of my hopes.
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    Well don't give up quite yet. A simple port, yes, but it also allows for new gameplay enhancing technology, such as more weapons/movable boxes/vehicles/ut-redemeer-style cameras and the list goes on.
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    <!--QuoteBegin-version91x+Jul 10 2004, 12:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (version91x @ Jul 10 2004, 12:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well don't give up quite yet. A simple port, yes, but it also allows for new gameplay enhancing technology, such as more weapons/movable boxes/vehicles/ut-redemeer-style cameras and the list goes on. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh snap, Ill haxor this CT by moving the box! He is going to be shocked and/or confused! LOL I WIN!
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-SillyGoose+Jul 10 2004, 12:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SillyGoose @ Jul 10 2004, 12:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh snap, Ill haxor this CT by moving the box! He is going to be shocked and/or confused! LOL I WIN! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I demand that someone craft an MSpaint cartoon showing this scene which makes effective use of the phrase "OMG W-TF???"

    GO NOW!
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Obviously you scoffers haven't seen the video showing CS:Source. Notice the barrels flying around? The expanded weapon piercing physics? Many other things? It'll change gameplay a lot.
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    <!--QuoteBegin-007Bistromath+Jul 10 2004, 12:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Jul 10 2004, 12:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SillyGoose+Jul 10 2004, 12:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SillyGoose @ Jul 10 2004, 12:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh snap, Ill haxor this CT by moving the box! He is going to be shocked and/or confused! LOL I WIN! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I demand that someone craft an MSpaint cartoon showing this scene which makes effective use of the phrase "OMG W-TF???"

    GO NOW! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I bring you a gift:
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    edited July 2004
    <!--QuoteBegin-CS-Source's intense teamplay+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CS-Source's intense teamplay)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->STORM BARRELS<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    PS: SillyGoose pleases me.
  • usernameusername Join Date: 2004-06-22 Member: 29473Members
    <!--QuoteBegin-Quaunaut+Jul 10 2004, 04:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 10 2004, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Obviously you scoffers haven't seen the video showing CS:Source. Notice the barrels flying around? The expanded weapon piercing physics? Many other things? It'll change gameplay a lot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    haha, physics will barely impact on gameplay. flying barrels? wow...

    the biggest impact on gameplay i can think of (although it is still fairly minor) is the improved vehicles.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-username+Jul 9 2004, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (username @ Jul 9 2004, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Jul 10 2004, 04:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 10 2004, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Obviously you scoffers haven't seen the video showing CS:Source. Notice the barrels flying around? The expanded weapon piercing physics? Many other things? It'll change gameplay a lot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    haha, physics will barely impact on gameplay. flying barrels? wow...

    the biggest impact on gameplay i can think of (although it is still fairly minor) is the improved vehicles. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Let me ask you this: If a guy throws a frag nade, and it launches a group of barrels nearby, it MAY just happen to LAND ON YOU. Or we could have the other piece, where someone slowly erodes away someone's cover by shooting it, or letting it catch on fire. It'll change a lot- these aren't the same maps as before AT ALL. Very different.
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    i wonder if the wooden double doors on most maps would shatter away when shot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> that would be cool hehe

    and yeah some stuff will change, but i doubt it will be a VERY drastic change
  • Fl4THeAdFl4THeAd Join Date: 2003-07-30 Member: 18587Members
    The m249 might have a much greater use now <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    If there is one thing I would want riht now in CS: Source....it would be wooden doors that are shreddable.

    Adds some use to the M249, finally! No more cowering Ts hiding behind those double doors in de_aztec!

    That, or exploding barrels o doom that you can push around, RE style.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    maybe you can pick the bomb up ard throw it around.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Private Coleman+Jul 10 2004, 04:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Private Coleman @ Jul 10 2004, 04:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe you can pick the bomb up ard throw it around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *Football bomb incoming*

    Wouldn't that damage the fancy switches and delicate parts that you can shoot with AK bullets to no ill effect?
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    Armour Plating + Nanites.

    Everywhere.
  • usernameusername Join Date: 2004-06-22 Member: 29473Members
    <!--QuoteBegin-Quaunaut+Jul 10 2004, 04:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 10 2004, 04:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let me ask you this: If a guy throws a frag nade, and it launches a group of barrels nearby, it MAY just happen to LAND ON YOU. Or we could have the other piece, where someone slowly erodes away someone's cover by shooting it, or letting it catch on fire. It'll change a lot- these aren't the same maps as before AT ALL. Very different. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and there will be, what, 1-2 barrels in a couple of maps? if bloody exploding barrels are the biggest change you can think of, i can't see this game being much different.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Of course it does give many people the chance to test the source engine on their PC's before HL2 is released.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    edited July 2004
    cs will pretty much be the same, the current maps look craptacular. I wasn't that impressed with the videos, either. They didn't really show anything new, apart from graphics and jumping through the water.

    The only game change I can really see is some looney will run around in the water and go "OMG LOOK AT MY FEET!11" and make so much noise everyone knows where he is anyway.
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    <!--QuoteBegin-username+Jul 10 2004, 10:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (username @ Jul 10 2004, 10:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Jul 10 2004, 04:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 10 2004, 04:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let me ask you this: If a guy throws a frag nade, and it launches a group of barrels nearby, it MAY just happen to LAND ON YOU. Or we could have the other piece, where someone slowly erodes away someone's cover by shooting it, or letting it catch on fire. It'll change a lot- these aren't the same maps as before AT ALL. Very different. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    and there will be, what, 1-2 barrels in a couple of maps? if bloody exploding barrels are the biggest change you can think of, i can't see this game being much different. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin-self+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (self)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also allows for new gameplay enhancing technology, such as more weapons/movable boxes/vehicles/ut-redemeer-style cameras and the list goes on.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    and thats just off the top of my head, it's really only up to whoever is developing it to say if it stays the same or becomes something entirely different.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-Private Coleman+Jul 10 2004, 05:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Private Coleman @ Jul 10 2004, 05:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only game change I can really see is some looney will run around in the water and go "OMG LOOK AT MY FEET!11" and make so much noise everyone knows where he is anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Strangely enough, that is going to be true with some people....
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    This is just a scam to increase sales on CS:CZ <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin-Hellbilly+Jul 10 2004, 05:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellbilly @ Jul 10 2004, 05:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is just a scam to increase sales on CS:CZ <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Probably...
    Its not like anyone in their right mind would actually buy the damn things to play it...
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I see a problem or two with letting people who bought Condition Zero to play CS: Source:

    1: These people are incredibly stupid, and bought Condition Zero. I can only assume these people are idiots.

    2: Idiots do not make good beta testers.

    3: Feedback from stupid people isnt very helpfull.

    4: This is obviously a way to get more than 10 people to buy Condition Zero. Nice Move valve. Now you can get even more idiots onto the PT team who are so desperate to play on source that they will sink so low as to buy such a piece of garbage.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    edited July 2004
    The really sad thing about CZ is they ruined it themselves. If they had done it the right way (the Ritual way) <i>I</i> would've bought it, and I hate that freakin' game.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    username: What about the shreddable doors? What about burning foliage, WHOLE BUILDINGS BURNING(imagine the whole house of cs_militia burning while your trying to save the hostages). This opens up a whole new realm of possibilities.
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