Marine confinement
Ekaj
Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
Marine confinement is the goal of this strat, to keep the marines in their base. This strat is for a mid/large sized clan or organized game. At the start of the game 3 aliens go gorge, the rest camp the MS exits (it’s very important that the initial marine outing fails). Each gorge heads out to cap one node, then one of them starts saving for a hive, the other 2 get turrets and defense chambers outside (slightly out of siege range) the MS exits. Then the 2 offensive builders get 1 more node each and then build up backup defenses in case the marines GL the existing ones.
When the second hive goes online most skulks go fade and a few go lerk and proceed to pester the bases with a barrage of acid rockets and umbra to cover the fades. 1 builder builds a movement chamber at every MS exit base and one in each hive. (to provide quick transport to other hives should the marines break through and launch an attack). The hive-building gorge should probably have the third hive up and should now be building back up turrets in the hives. The other 2 gorges should be back at the MS exits healing/fortifying them until the aliens break through and win.
When the second hive goes online most skulks go fade and a few go lerk and proceed to pester the bases with a barrage of acid rockets and umbra to cover the fades. 1 builder builds a movement chamber at every MS exit base and one in each hive. (to provide quick transport to other hives should the marines break through and launch an attack). The hive-building gorge should probably have the third hive up and should now be building back up turrets in the hives. The other 2 gorges should be back at the MS exits healing/fortifying them until the aliens break through and win.
Comments
There's nothing like playing ns on a 54 in TV with a stadium sound system.