• PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation Posts: 455 Advanced user
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members Posts: 235
    looks big enough to be ns_ judging from that overview :/
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    So uhm its finished, but not released hmm, cmon already biggrin-fix.gif

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation Posts: 264
    edited September 2004
    no offence meant
    Post edited by Unknown User on
    Jim Bowen

    user posted image
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation Posts: 1,616
    QUOTE (JimBowen @ Sep 6 2004, 07:35 PM)
    this map > ns_ugly_dark_grey_altair

    How nice of you to say that. Perhaps you'd like to tell us why?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation Posts: 8,207 mod
    Is it basically the same as the one you showed us people in #nsmapping, or did something major change between that and this build?
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation Posts: 365 Fully active user
    The version I posted in #nsmapping is the latest compile. The same version that the overview shot in this thread, is from.
    Maker of ns_ayumi and co_ether and part of the ns_bast remake-team.
    My music.
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