Gorge Sucking The Res Node Thingy

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">discussion - exploitless</div> Well the threads keep getting logged before I can get my comment in about this, so i figured i post it in here as a discussion rather than a suggestion.

cause i actually think ive figured out how to balace/exploitless the gorge sucking the res out of nodes thingy

why dont they just make it the gorge can only suck res out of the node until he reaches 15 res, and only once from the same node ( unless the res tower gets destroyed) then it stops working, this way you can put a res tower down, BUT you cant use it to spam oc's dc's, hives, etc, and you can use it to go into a lerk,fade,onos. sure you can use it to get 15 res quickly, but you already need 10 res to gorge so that means your only gaining 5 res, and losing all of that evolution time for a measly 5 res. but if you really need to you can. DONE BALANCED, unexploitable- yet still useful.

Comments

  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Start of game.

    Team fans out, one skulk to a node.

    All gorge. All shove down tower. All suck till 15. All kill selves. Now, not only do you have towers all over the map, but you have massive resflow, and 15 res until lerk, 35 to fade, and a paltry 50 until onos.

    It was removed for a reason. Want it back? Do what Zdrone (Of h20) did. Find a plugin that enables it.
  • JHunzJHunz Join Date: 2002-11-15 Member: 8815Members, Constellation
    Plus there's an Ideas and Suggestions forum
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I'm sure it could be balanced but I still don't want it reimplemented. Frankly it sounds very boring to just sit in one spot holding down the +use button to get res. I don't think gorges need that kind of monotony; at least with slow res flow as it is they can do other things while they wait.
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't think gorges need that kind of monotony;<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    hehe, you don't seem to know how satisfactory a real, unbreakable WOL is when placed at the right spot and given enough resources.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    As much fun as a turretfarm in my pants.
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As much fun as a turretfarm in my pants. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    no turretfarms are lame. WoLs or ToLs (Towers of Lame) rock <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--QuoteBegin-Delphi+Jul 6 2004, 12:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Jul 6 2004, 12:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Start of game.

    Team fans out, one skulk to a node.

    All gorge. All shove down tower. All suck till 15. All kill selves. Now, not only do you have towers all over the map, but you have massive resflow, and 15 res until lerk, 35 to fade, and a paltry 50 until onos.

    It was removed for a reason. Want it back? Do what Zdrone (Of h20) did. Find a plugin that enables it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    actually since you can only suck upto 15 res it wont work at the start of the game because you already have 15 by the time you gorge. so err
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited July 2004
    I think gorges desperately need something like this, since currently they spend most of their time sitting and waiting for res -and that is not the point of being a gorge. Also, this promotes heavy teamplay when the new res system was intended NOT to do this. Of the two, I would rather get the old one to make gorging at least a bit fun. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Anyway, what could be done... IMO, it has to be something that helps them to put up a proper "infestation" and fill those empty, marine-ravaged hallways with something, but not be too powerful in the middle-game, when the game is decided. By this basis, I can think of only two solutions:

    <b>1)</b> Let gorges get *all* RFK. Marines die fast with lv.0 ups, so that would contribute res to gorges. As they gain more ups, the res-flow slows down. I think this might work pretty well, and would be nearly impossible to exploit (less skulks, less kills, less res).

    <b>2)</b> Instead of letting gorges directly sap res from the nozzles, why not make them take a "chunk" that <b>slowly</b> gives them res over time? Like RFK, a little boost, but not enough for them just to run away to a corner and wait for onos. As a bonus, they could still have their fun around the map instead of having to stare at that dull pipe all the time.

    Those were my ideas, after stopping to think for a moment. Have to wonder why do I bother, when they are ignored anyway...
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    Res node sucking is boring, just as boring as sitting around as gorge waiting for enough res for the next dc or whatever. If gorges were rewarded for getting involved in battles by healing their teammates then they could do something fun and that involves teamwork to get that extra res they need for the next chamber.

    This could be done by splitting up the RFK between nearby aliens like in combat, or just split it up among any nearby gorges.
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    <!--QuoteBegin-Wirhe+Jul 6 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Jul 6 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>1)</b> Let gorges get *all* RFK. Marines die fast with lv.0 ups, so that would contribute res to gorges. As they gain more ups, the res-flow slows down. I think this might work pretty well, and would be nearly impossible to exploit (less skulks, less kills, less res).

    Those were my ideas, after stopping to think for a moment. Have to wonder why do I bother, when they are ignored anyway... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Right, so those gorges lamming up the most stupid places with wols get MY ress that I need to drop the hive.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin-Wirhe+Jul 6 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Jul 6 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>1)</b> Let gorges get *all* RFK. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's a good idea! IMO it should at least be tried.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    whatever
    the point is to fix it so the gorge is fun in big games
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    <!--QuoteBegin-FireStorm+Jul 6 2004, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Jul 6 2004, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wirhe+Jul 6 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Jul 6 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>1)</b> Let gorges get *all* RFK. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's a good idea! IMO it should at least be tried. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But it discourages multiple gorges. More gorges -> less RFK per gorge. Not as serious as 1.04, but still a problem.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin-schkorpio+Jul 6 2004, 06:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (schkorpio @ Jul 6 2004, 06:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Delphi+Jul 6 2004, 12:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Jul 6 2004, 12:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Start of game.

    Team fans out, one skulk to a node.

    All gorge. All shove down tower. All suck till 15. All kill selves. Now, not only do you have towers all over the map, but you have massive resflow, and 15 res until lerk, 35 to fade, and a paltry 50 until onos.

    It was removed for a reason. Want it back? Do what Zdrone (Of h20) did. Find a plugin that enables it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    actually since you can only suck upto 15 res it wont work at the start of the game because you already have 15 by the time you gorge. so err <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Read my post. Sloooowly, since you didn't get the entirety of it.

    The entire team goes out, gorges and <b>drops a res tower</b>. Now, here's a bit of logic: Since you start with 25 res, and it costs 10 to morph into a gorge, and 15 to drop a res tower, they must obviously not have any res left. UH OH! They just sucked 15 down.

    There's a reason why res is not free. This is a resources based game.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    <!--QuoteBegin-Legat+Jul 6 2004, 03:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Jul 6 2004, 03:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As much fun as a turretfarm in my pants. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    no turretfarms are lame. WoLs or ToLs (Towers of Lame) rock <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    rock like a turret farm in my pants...





    ...
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    <!--QuoteBegin-Maian+Jul 6 2004, 12:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maian @ Jul 6 2004, 12:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-FireStorm+Jul 6 2004, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Jul 6 2004, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wirhe+Jul 6 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Jul 6 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>1)</b> Let gorges get *all* RFK. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's a good idea! IMO it should at least be tried. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But it discourages multiple gorges. More gorges -> less RFK per gorge. Not as serious as 1.04, but still a problem. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Maian, exactly; there shouldn't be piggies running in every corridor. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Besides, it is meant to be only that little boost that gorges currently need: it's not a major revamp, it addressess the issue, and it's a lot better option than some pipe-sucking. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    After i build and rt, i just hand around teamates skulk to heal em or finish off the marines.

    And if its about not having enough res when no one goes gorge in more than 8vs8 to drop rts, well I don't think I have to explain more.
  • TheMunch8TheMunch8 Join Date: 2004-03-03 Member: 27080Members, Constellation
    <!--QuoteBegin-Delphi+Jul 6 2004, 10:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Jul 6 2004, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-schkorpio+Jul 6 2004, 06:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (schkorpio @ Jul 6 2004, 06:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Delphi+Jul 6 2004, 12:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Jul 6 2004, 12:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Start of game.

    Team fans out, one skulk to a node.

    All gorge. All shove down tower. All suck till 15. All kill selves. Now, not only do you have towers all over the map, but you have massive resflow, and 15 res until lerk, 35 to fade, and a paltry 50 until onos.

    It was removed for a reason. Want it back? Do what Zdrone (Of h20) did. Find a plugin that enables it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    actually since you can only suck upto 15 res it wont work at the start of the game because you already have 15 by the time you gorge. so err <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Read my post. Sloooowly, since you didn't get the entirety of it.

    The entire team goes out, gorges and <b>drops a res tower</b>. Now, here's a bit of logic: Since you start with 25 res, and it costs 10 to morph into a gorge, and 15 to drop a res tower, they must obviously not have any res left. UH OH! They just sucked 15 down.

    There's a reason why res is not free. This is a resources based game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, I thought gorges could only suck res from res spots without towers...right? then you would have to go scout another one. I guess the 15 limit might make sense, like you get 15 res in a minute anyway, but then in a 30 minute game, there could be straight 40 chambers that a gorge could make if he just continually sucked the res node thingy. One could keep sucking, put down an offense chamber, suck, offense chamber, suck, defense, suck, offense, suck movement if second hive for quick get away, then slowly build an offense chamber line to where he wants to go. I think this would bring more structures into longer games, which isn't as fun, and makes it very alien biased...
  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
    Munch, if you'd actually read the original post, you would have noticed that the topic maker already thought of that, and addressed it, saying you could only suck up to 15 res OUT OF AN EMPTY res node ONE TIME. Unless that RT is destroyed at which point you can suck some more out. So, basically, all it does is help the gorge get enough res to build an RT or one chamber, nothing more.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Wrong forum, wrong version number. If you see a topic getting locked away every time a thread springs up with it, that <i>should</i> be a hint.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.