Solid Worldmodels

Lord_MaldazzarLord_Maldazzar Join Date: 2003-11-01 Member: 22193Members
<div class="IPBDescription">q(°.°)p</div> anyone knows how to insert a worldmodel into a map, so its solid, and NO ONE can walk through or pick it up?
i have a really large model (its a tank <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> ), and i dont want to walk through it...

?.?

heeeelp the gorgies are coming!!!! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Use the "cycler" entity.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i think you need to build a invisible block in the same general shape of it
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    cycler >> model : yourmodel
    effects>>make it a solid

    flags >> uncheck passable
  • Lord_MaldazzarLord_Maldazzar Join Date: 2003-11-01 Member: 22193Members
    edited July 2004
    cycler >> model = what i always do
    effects >> make it a solid = where the hell is effects?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?

    flags >> uncheck passable = nothing to click on under "flags" -.-

    [EDIT]: i use hammer 3.4 and 3.5beta -.-
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Add a clip brush over the model, it's easier with hammer 3.5
  • Lord_MaldazzarLord_Maldazzar Join Date: 2003-11-01 Member: 22193Members
    well, i was searching for the method of blackplague, but i dont get it working °.°
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    the cycler has a default hull and it won't change, you have to add clip brushes over the model...
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--QuoteBegin-Mendasp+Jul 5 2004, 10:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jul 5 2004, 10:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the cycler has a default hull and it won't change, you have to add clip brushes over the model... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Won't NULL textured brushes do the trick either?
  • MachiavelliMachiavelli Join Date: 2003-07-27 Member: 18468Members
    There are problems with using NULL instead of CLIP. Just stick with CLIP or use a blue func_wall if you want it to stop rounds.
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