The Tommy-Monse Double Siege
MonsieurEvil
Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
<div class="IPBDescription">Now with flouride!</div>TommyD and I came up with a commander strategy (we both love to command) involving quickly taking down a hive:
The Double Siege
When you have exactly 100RP's set aside, you can try this out. Basically, it involves getting your Marines fairly close to a hive (having them take a vent and enforecing nouse discipline is best - 'Apone, we can't have any firing in there!'). Then have them build and defend a turret factory, using the 'defend' command - they must not leave!. While they do that, upgrade to advanced TF immediately. This will take some time, so your troops need to stay around and make sure that TF survives. Then drop 2 sieges, fairly far apart (maybe 6 'feet'). Have your troops stop what they are doing and build build build on pain of death.
Both sieges will then start working over the hive area extra fast. Wioth luck, they will splash kill some aliens near structures, but most importantly they will take out the hive twice as fast, and even if the aliens break through they will need to kill both sieges. By the time they get both, the hive should be dying or dead. You can mop 'em up, recycle the equipment to get some RP's back, and carry on.
ps: someone might have come up with this before us, but we're taking credit. Neener.
<!--EDIT|MonsieurEvil|Oct. 30 2002,10:53-->
The Double Siege
When you have exactly 100RP's set aside, you can try this out. Basically, it involves getting your Marines fairly close to a hive (having them take a vent and enforecing nouse discipline is best - 'Apone, we can't have any firing in there!'). Then have them build and defend a turret factory, using the 'defend' command - they must not leave!. While they do that, upgrade to advanced TF immediately. This will take some time, so your troops need to stay around and make sure that TF survives. Then drop 2 sieges, fairly far apart (maybe 6 'feet'). Have your troops stop what they are doing and build build build on pain of death.
Both sieges will then start working over the hive area extra fast. Wioth luck, they will splash kill some aliens near structures, but most importantly they will take out the hive twice as fast, and even if the aliens break through they will need to kill both sieges. By the time they get both, the hive should be dying or dead. You can mop 'em up, recycle the equipment to get some RP's back, and carry on.
ps: someone might have come up with this before us, but we're taking credit. Neener.
<!--EDIT|MonsieurEvil|Oct. 30 2002,10:53-->
Comments
At any rate, just to drive the point home, in this strategy, it's VITAL to not attack ANY alien buildings on the way there, as he says, because any attacked building immediately issues an urgent call via the hive mind. So you've got to just jog by all the resource towers and chambers you see, in order to keep the element of surprise on your side.
Heh. Apone. Whenever the commander's mic starts cutting out when he gives orders, I always feel like giving him the 'What? ALL . . AT . . . THE INCINERATORS?'
<!--EDIT|BathroomMonkey|Oct. 30 2002,11:38-->
Tsk.
The inventor of this tactic was me.
It was first used on NS_Nothing with tommyd commanding.
The actual tactic is a bit more subtle.
You sneak up on an alien hive, whilst the beasties are busy giving you hell elsewhere. Then you build a turret factory and several turrets. IMPORTANT: You do NOT complete the turrets, but build them to the very last bar. When you have them all ready, you quickly finish all of them one after the other. This allows you to bring them all online at once without triggering the alien's "Hive under attack warning" or their hivesight.
I'm not at home right now, but I shall post the damn screenshot of me doing it when I get home.
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<!--EDIT|Grendel|Oct. 31 2002,04:02-->