Hivemind Ai

ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
<div class="IPBDescription">A natural selection AI. hivemind.zor.org</div> HiveMind is a natural selection AI that provides players for the alien team.

Current Public Version: v3.1

Current Development Version: v3.2

Development Notes:
HiveMind has undergone major updates since 3.2, as it has now become a metamod plugin, interfaces correctly with steam and is fully compatible with NS Beta 4a.

This version will be released when my compiler starts working again.




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note to admins/moderaters:
please sticky/web this topic!
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Comments

  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Wow, now more mindless bots roaming the map or filling servers with uselessness
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    Teach the bots some advanced tactics and teamwork, it would be an awesome training for clans who wish to train certain situations.
  • InadazeInadaze Join Date: 2004-06-23 Member: 29492Members
    Bots are cool... they give newbie commanders something to pratice with -- and without getting ejected out of the chair before they can learn.

    Since this is an alien bot, that is not the case. Some people like to stack marines and want to win every time, this gives them a place to do that without losing.
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    very much so <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    also, unlike whichbot this bots' bugs dont overway their strengths.

    With whichbot, there are just way to many bugs to even bother playing with..

    besides, HiveMind AI have been around for a while, but just not as good as they are now and in it's primal 1.0 and 2.0 days it was basically unheard of. Now search for HiveMind AI in google and you get a bit of relevant stuff, (some of it is spammed AI programming by nobodies, so there).


    <a href='http://www.hivemind.zor.org' target='_blank'>http://www.hivemind.zor.org</a>

    I've just renovated the website, post on the HiveMind forums what u think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    What kind of capablities are we talking about here?

    Do the Kharaa actually use all thier ablitys? Move together? Morph into higher lifeforms? Get more hives? Actually provide something of a challenge to a Marine team?

    And is there a server anywere running them to try it out?
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do the Kharaa actually use all thier ablitys?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, they should use most


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Move together? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They normally move in packs during the first few minutes, and then break up into singular as the game progresses. Also, gorges are the most users of packs.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Morph into higher lifeforms?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes. They have support for all lifeforms.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get more hives? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    HiveMind is now only supported for NS:Combat, so they cant build anything.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually provide something of a challenge to a Marine team? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, but don't take it from me, contact Fraggle, our tester. (talk to him on the forums @ hivemind.zor.org)


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And is there a server anywere running them to try it out? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Not at the moment. Once we get metamod-support there should be a lot of servers running HiveMind.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    you shouldn't rag on other bots, you're both making bots to make NS a bit more fun for fewer players/to hone skills.
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    I'm not, I reguarly use WhichBot.

    Its just that I see so many bugs when using WhichBot and HiveMind was mainly a replacement for WhichBot to fix a lot of bugs.


    Besides, I loove coding bots..
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
  • statusqstatusq Join Date: 2003-01-10 Member: 12142Members
    Could you please then make good marine bots? As I have stated before we have kharaa bots that work, but marine bots are useless. Don't think I consider Hivemind unnecessary though, WhichBot has some issues also. And you have probably made Hivemind better (or atleast different) than WhichBot so I'm actually looking forward to the release. In the meanwhile, could you provide us with a simple featurelist? I am interested in game AI's so every bit of info would lessen the pain of waiting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    I normally hate bots, but i remember ONE type of CS bot, that wasn't released but was on a server i joined once.

    They were programed for all maps to adopt different tactics, so as terrorist on office for example they would camp hossies, and another round they would rush the stairs. they were so un predictable as they had about 20 different tactics for each offical map...

    Was amazing practise, and great fun on pubs.
  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    befor the offical release of 1.6 (during the beta) there were thease wicked cool offical bots, you would load any map and they would scan the map (ussually took like 2 min) and then they would make there own waypoints for any map. of course there predeterminded strats for the offical maps were way better then on non offical they still owned, sadly though they took them out because they wanted to use them in cz or something.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    If you are referring to POD bot (which is what they used), it does not scan maps. At least my version didn't last time I upgraded it was version 2.5, then I stopped playing CS.
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    Can we please get back to HiveMind? CS-bot feedback should be posted on counter-strike.net.

    As for marine AI, when developing hivemind i use a simple bot that upgrades, etc. for ns combat.

    Also, since the soon-to-be-released version, it has metamod support so you can use rcbot in conjuction with HiveMind.

    For a feature list, it will be posted on the hivemind forums.

    you can access them at www.hivemind.zor.org, enter the site and click on forums.

    a vague rememberance of the new version 3.2 (not released)feature list (i'm not at home right now)

    is:

    - support for nscombat
    - steam support
    - support for latest ns beta 4a
    - support for NS lifeforms
    - best ns combat AI available.
    - alien only for clans to practice against.
    - gorges will HEALSPRAY <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    - waypoint support for all except 2 combat levels.
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    Enough with the bumping...
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    edited July 2004
    Never! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    *bump*

    <span style='color:orange'>ModChaosControl: I consider botmakers to have the special priviledge of bumping their main bot progress/news thread as much as they please, with one simple requirement: there must be progress or news to post. *Bump* doesn't justify itself. One more and I'll lock.</span>
  • ThisIsASheepThisIsASheep Join Date: 2004-07-09 Member: 29813Members
    Correct me if I'm wrong, but for me it seems that your bots only support co_ maps.
    Is that true or did I misunderstand something?
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