Need Help With A New Skulk

TrickyTricky Join Date: 2003-12-03 Member: 23913Members
lo i need to know if it is pos to move my model down !!!! i have made a new alien skulk but its a bit smaller so in hlmv it looks fine but in game its up off the ground????????????? is here a way to fix this??? ohhhh but when i make it bigger than a skulk it still is up off the ground????

Comments

  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Go into the .qc

    Find/add the line

    $origin 0 0 X

    Be careful about the position on the line. If you make it too much up you get a compile error (Or was that another line?)
    So it looks like

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->$modelname "ALIEN5.mdl"
    $cd ".\"
    $cdtexture ".\"
    $scale 1.0
    $origin 0 0 8
    $cliptotextures<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    Now, by changing the X you move the model up/down. Negative values move down, positive up.
  • TrickyTricky Join Date: 2003-12-03 Member: 23913Members
    ty m8 thats fixed it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Obst for teh rescue!!!
    *sw000000000000000000sh*
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