Higer Lifeforms?
Ivul
Join Date: 2004-06-16 Member: 29343Members
<div class="IPBDescription">What's most useful?.</div> Today I played a game on ns_eclipse, we had a skilled commander that knew what he was doing, but the aliens had chosen a very unique playing style.
They're hive was maint, a easy hive, both to siege, jp and isolate.
I think we played something like 8vs8(easy win for rines?).
Back to topic, almost the entire alien team went gorges, capped some RTs and started to OC(DC as 1:st chamber).
I belived in our comm and though it to be an easy win, but I were so wrong.
We couldn't go anywhere near cc or maint for a good while, when we first got cc, they'd OCed the entire opening between horseshoe and "the keyhole".
Our comm dropped 2GLs(short on res) to clear it, but we just couldn't manage to keep both OCs and the protecting skulks under control.
It don't know who did one ended(had to eat), but they didn't have a single fade for at least 12min, but choosed to spend the res on OCs.
Interesting, HMGs are totally useless versus OCs and the GLs were easily taken down while the HMGs was either reloading or shoting the OCs.
My question is as following:
<b>Is it worth spending res on OCs instead of a fade?.</b>
Now the most of you probably just says that a skilled fade can win a game, well that's true but it can also lose a game for you., so discuss.
My opinion is that OCs is a more safer investment than a fade, everyone can have bad luck, except maybe the OC.
They're hive was maint, a easy hive, both to siege, jp and isolate.
I think we played something like 8vs8(easy win for rines?).
Back to topic, almost the entire alien team went gorges, capped some RTs and started to OC(DC as 1:st chamber).
I belived in our comm and though it to be an easy win, but I were so wrong.
We couldn't go anywhere near cc or maint for a good while, when we first got cc, they'd OCed the entire opening between horseshoe and "the keyhole".
Our comm dropped 2GLs(short on res) to clear it, but we just couldn't manage to keep both OCs and the protecting skulks under control.
It don't know who did one ended(had to eat), but they didn't have a single fade for at least 12min, but choosed to spend the res on OCs.
Interesting, HMGs are totally useless versus OCs and the GLs were easily taken down while the HMGs was either reloading or shoting the OCs.
My question is as following:
<b>Is it worth spending res on OCs instead of a fade?.</b>
Now the most of you probably just says that a skilled fade can win a game, well that's true but it can also lose a game for you., so discuss.
My opinion is that OCs is a more safer investment than a fade, everyone can have bad luck, except maybe the OC.
Comments
You can go fade with only the first skill, and yes you'll kill marines, but you might not fight where you could/should be. You can go fade with only the second skill, and might harrass the marines in the right places, but you might not be able to do so properly because you lack the basic skill. If you have neither, go gorge. If you have both, go fade. It depends on the players. All too often, though, theres about two new players on a 9man alien team who go fade, and die without causing any reasonable damage, whereas they could have secured dbl/built DCs/built hive. What you then get is the potentially good fade players on your team having to build, leaving you with no real fighter classes. Everyone should be honest to themselves, and decide whether or not their 50 fade res is worth the investment.
OC chokes can be terrifying if well built, but it means at least 2 gorges on full time spray and build detail covering the area - which means 2 skulks less for any potential base attacks or hive defence.
Now, if a fade's a crappy fade, all well and good, since he'll die pretty quick and be forced to skulk again. Which means no matter how bad he is, he's still LMG fodder and can take some heat off the other players. Worst case scenario, he hides and hoards - but such players will be terrible no matter what class they choose.
A gorge dropping OCs means people think "ok we've a gorge, I'll go for a higher lifeform", they expect him to drop hives and drop chambers. If he spends all the res on badly placed OCs, he's done more damage to the team than the worst fade. Badly placed OCs are easy to take out, and no upgrades means dead aliens after 5 minutes and a stack of rine upgrades.
Bottom line, player skill is the core to it. I'd rather have skilled players in ANY class, rather than the skillless going gorge or fade.
In short: Static defence < Fades. The bladed messia can move around and kill things, but an OC may never fire once in its life if a marine does not pass by it.
From what it sounds, it should've been an easy win if there were no life forms until 12 minutes: They should've been seriously outtech'd
NEVER DIE!!! NEVER, EVER get in a fight you have a chance of losing. Four or more marines? Beat it. Shotguns? Beat it. Hear that bacon? Beat it.
To sum up my philosophy:
1) NEVER die
2) Be annoying as possible
There are some good guides out there... use the search.
imagne this, ur stuck at ms in eclispe (again lol) and the aliens have a huge healing station outside and oc wall... seige time!
now imagne the same picture but instead of oc's u have fades waiting... now to me they are both the same threat, weather they be player controled or not... but there is always and i mean ALWAYS a way to get rid of them... with oc's:gl's and segies, with fades; hmg's and marines + a little luck...
now heres the hard part... imagne the same scenario but u have BOTH outside ur base... hard eh? well if u play alot of seige maps were res is abundant like i do u get use to dealing with this sorta choice... personaly id rather go gorge, build my little section of the hallway and then go fade, but on ns games id say go fade if ur any gud since marines can take down 5 oc's easy, but for the same res u can go fade and take down 20+ of them easy peasy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
overall, its the situation really... fades and oc's are both different, but if u can use them together, a deadly combo since u got the defensive part of oc/dc wall and u got the fade there pushing em bak into there base...
edit; after reading lito's respone i agree... all it really takes is a hand picked bunch of marines to fly through, kill gorges, fly out then simply call in the gl's... prob is once the gorges die, they usually go to a higher lifeform if they have the res... its nature <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->