Who Loves Stacking Buildings For Aliens For Fun?

ktimekillerktimekiller Join Date: 2003-02-25 Member: 13958Members
i love stacking buildings, the little gorgie builds a tower and climbs it! yay!! who loves this?? <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->

Comments

  • Malibu_StaceyMalibu_Stacey Join Date: 2003-04-06 Member: 15243Members
    The marine team love this probably. I doubt your fellow aliens do.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Useless. Buy chambers only to places where marines can't get, but at the same time can support your team. OC's are just waste of res.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-Wirhe+Jun 28 2004, 05:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Jun 28 2004, 05:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OC's are just waste of res. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lies.

    Stacking them into huge towers is, obviously, but a well-placed WoL can make all the difference.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    OCs aint useless! Don't build WoLs as much as I used to though, but I think it's one of the funnest things to do as a gorge, when done correctly.

    Well, Babblers used to be the funnest thing.

    *HINT* Bring Babblers Back!
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    The good thing about building WoL's is being clear on the other side of the map as a skulk and hearing *glork*.
  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    For....fun?


    I never have the res to build for fun. Every point has to count because res is so painfully slow.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-Red Squirrel+Jun 28 2004, 06:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red Squirrel @ Jun 28 2004, 06:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For....fun?


    I never have the res to build for fun. Every point has to count because res is so painfully slow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is not the case:

    -at endgame
    -when the marines are awful
    -when you're mid-to-late join to a game that started small
    -in one-on-one, where you're usually doing everything just for fun
    -on siege maps
    -on pretty much any fun map, really
    -when you're some idiot screwing around in a vent because you don't care
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-007Bistromath+Jun 28 2004, 06:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Jun 28 2004, 06:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Red Squirrel+Jun 28 2004, 06:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red Squirrel @ Jun 28 2004, 06:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For....fun?


    I never have the res to build for fun.  Every point has to count because res is so painfully slow. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This is not the case:

    -at endgame
    -when the marines are awful
    -when you're mid-to-late join to a game that started small
    -in one-on-one, where you're usually doing everything just for fun
    -on siege maps
    -on pretty much any fun map, really
    -when you're some idiot screwing around in a vent because you don't care <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    none of those situations are fun. oc's are useful only against jp's.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Yeah oc's are useful, but in 1.0 they had to be everywhere, hell it looked like a proper infestation in 1.0 when the aliens had lamed everywhere up.
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    They are useful because they discourage marines from going a certain way when they see 4-5 oc's. at least till they come back with gls.
  • BloodBallBloodBall Join Date: 2003-07-11 Member: 18098Members
    ocs are more like a real distress beacon (not the marine one) to tell your team where the marines are, if placed right, like in a siege location (because it says when they are under attack)
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Stacking 8 oc's and 8 dc's in the exact same spot, not spread out, make's them invulnerable to practically everytime you throw at them except GL's and siege. I've held off entire HA train's for 5 minute's with 8 OC's and 8 DC's placed in one spot.
  • ktimekillerktimekiller Join Date: 2003-02-25 Member: 13958Members
    WTH this was to ask if u think stacking buildings as gorge is fun, and this is ur answer?! u are pathedic
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Actually, yeah, i think they're fun. its hilarious to spend your 90 resources on a huge sensory tower as a full HA team walks in after 30 minutes because some scrub built sensory and the marines were having fun turret farming every node and you didnt have any useful purpose for your supposed hive-resbecause of a lockdown or two <_<.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-TOmekki+Jun 28 2004, 08:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jun 28 2004, 08:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> none of those situations are fun. oc's are useful only against jp's. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They are for people who like stacking up chambers and other stupid crap.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    I love making sneaky OC traps. Not big walls, but around corners. They try and run through but theres just another OC to greet them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    I think Offensive Chambers are made because the Kharaa would be without a static defence like the Marines have with their turrets.

    Stacking OC's isnt that usefull I think, I works a bit better if you place them in such a way that they arent noticed at first, by placing them behind wall next to a door, so that the marines who pass by get shot at least once.
    Adding some Defensive Chambers makes such "traps" survice even longer.
    One or more Sensory Chambers makes it even better.
  • ktimekillerktimekiller Join Date: 2003-02-25 Member: 13958Members
    hey i only do this when we got 2 or 3 hive ok?
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Bah, you all are no fun.

    I love laming up the entire map with OCs on a LAN game, switching to Marine, and seeing if I can get through them all ^_^
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited June 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Stacking 8 oc's and 8 dc's in the exact same spot, not spread out, make's them invulnerable to practically everytime you throw at them except GL's and siege. I've held off entire HA train's for 5 minute's with 8 OC's and 8 DC's placed in one spot.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    BattleTech, 16x10=160 res. By that amount you could have gone onos twice, and left 10 res to boot. Onos: all-around-hamburger. WoL: one place one siege waste (and alone/pairs they cannot even hold against one marine) . Yea, both are kinda waste of res, but at least onos can devour and effectively prevent them from getting the PG up, or meanwhile take one of the outposts down.

    IIRC, been a while since I played NS.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    edited June 2004
    I'm a chamber stacker, and proud of it!

    I don't stack OCs though. That's just a waste. An OC on top of another will often block its fire.

    I stack DCs at the hive (siege splash doesn't seem to go up or down, so my DC's last longer, thank you very much.)

    I stack two sensories on top of each other on a third chamber (Knifing marines may find the bottom chamber, and may even find the one on top of it. It's rare, however, that they find the top chamber. It's actually better if the marine kills the chamber underneath but doesn't realize the sensory is up high. I've actually *sat* my little gorgy butt on a "floating" sensory chamber and watched marines walk underneath me knifing all around looking for a chamber.

    I stack any chamber I can underneath vents so I can sneak my gorgy butt up into them.

    When I make bases, I make them vertical. Onos have an easier time getting around them, grenades fall to the bottom.

    Stacks are your friend.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    <!--QuoteBegin-Wirhe+Jun 28 2004, 02:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Jun 28 2004, 02:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Stacking 8 oc's and 8 dc's in the exact same spot, not spread out, make's them invulnerable to practically everytime you throw at them except GL's and siege. I've held off entire HA train's for 5 minute's with 8 OC's and 8 DC's placed in one spot.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    BattleTech, 16x10=160 res. By that amount you could have gone onos twice, and left 10 res to boot. Onos: all-around-hamburger. WoL: one place one siege waste (and alone/pairs they cannot even hold against one marine) . Yea, both are kinda waste of res, but at least onos can devour and effectively prevent them from getting the PG up, or meanwhile take one of the outposts down.

    IIRC, been a while since I played NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh. I ended up with over 50 kills the entire game just from being Gorge off those 160 res of uselessness. Onos is just a walking pancake that get's chewed down in less than 100 round's from an HMG.
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    OCs used to be the anti rambo in 1.04. The gorge could drop three down in any hallway (Near hives) and no rambo could get past them. This was also when the oc actually hit things too. Now it just sits there and looks ugly. I do believe I read in the bug tracker that OCs are supposed to be able to shoot through each other, but can't. So once thats fixed, it would be more beneficial to place them behind each other.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh. I ended up with over 50 kills the entire game just from being Gorge off those 160 res of uselessness.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Bragging a bit, aren't you? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> If you got over 50 kills from *OC's*, the marine team deserved to get their **** whooped... seriously. Any commander would curse a team like that to the deepest pit. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I mean, c'mon; two marines can KNIFE down an OC with a med-pack or two.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Building for fun as a gorge is the feeling i wish NS had more of.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    It was fun in 2.0 when you could merge chambers into one massive uber chamber of doom. Anyone else remember that trick? Drop an OC, drop another on top, then spit at the base of the one on top till it fell into the one below. You could stack 8 OC's, 8 DC's 8 MC's, and 8 SC's in the space of one chamber that way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    It was something like instant death for any LA marine as all 8 OC's would fire at once, and it did a good job kill HA too.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    making towers of 3 and more dcs is the only way to place them.
    They become more imune to sieges and make it easier for all aliens to run around them in battle while getting healed.

    2 towers of 6 dcs are imune against 4 sieges.

    I dont like onoses that stomp stacked towers down for fun.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-Wirhe+Jun 28 2004, 03:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Jun 28 2004, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh. I ended up with over 50 kills the entire game just from being Gorge off those 160 res of uselessness.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Bragging a bit, aren't you? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> If you got over 50 kills from *OC's*, the marine team deserved to get their **** whooped... seriously. Any commander would curse a team like that to the deepest pit. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I mean, c'mon; two marines can KNIFE down an OC with a med-pack or two. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    We're talking about eight all in the same place. IIRC, OC=20 dmg, so he'd be doing 160 per full volley. That's enough to kill any light armor who just peeks around the corner instantly, and HA, cocky as they usually get, would try to charge in and be cut down.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    What does WoL mean? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    Wall of Lame. It's what you call a huge cluster of OCs backed up by DCs.
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