Marines In Combat

NetherNether Join Date: 2003-01-21 Member: 12530Members
<div class="IPBDescription">Semi Noobs opinions</div> Ive been away since b2 but started playing again last week.

Combat seems to usualy follow the same Pattern. If one team gets an early significant lead they will win except on rare occasions.
In long games aliens almost always win. Im talking 20 minutue plus. For marines to win they need to be actively rushing the hive either on foot or jp early to midgame. Even if marines have much superior levels they will still lose in a long game. Once aliens have 4+ fades its usualy over for marines. This is all assuming that at least 1 person is healing/repairing the hive/cc to prevent sudden rushes winning a game.

The tech tree is in favour of aliens. Your fade is basically the ultimate killer and all he needs is carapace, regen, adrenaline and celerity to be 100% effective in combat. So in 7 levels your at near maximum efficiency. Marines need more skills to be as comparatively effective.

If you want pure killing ive found for me the best tech path for marines is Damage 1 > Shotgun > Resupply > Hmg > Damage 2 > Armor 1 > Damage 3 > Armor 2 > Heavy Armor
If you want to kill the hive asap Damage 1 > Shotgun > Resupply > Armor 1 > Armor 2 > Jetpack > Damage 2 > Damage 3 > Armor 3

The server I mainly play on has a spawm mod where all the dead spawn together instead of 1 at a time. This is so utterly essential that its a mystery how standard combat has the normal spawn system. 3/5 games consist of camping the enemy spawn and pathetically easilly ganking the lone enemy player the second he spawns. Having a few seconds immunity on some servers is almost no help.
The same server also allows you to go beyond lvl 10 which is far more fun than normal combat as the game quickly gets stale when youve go no more upgrades to spend.

In all I think its more fun to play marines in combat. You can choose between 3 distinct weapons and HA or JP + you get lots of nifty gadgets and tricks.
Aliens is pretty much kill 2 people get carapace or leap kill a few more go fade and then just rampage for the rest of the game. Im not a fan of lerk so theres not much variety in my opinion.

Comments

  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    You're a little bit late with this, soz to waste your time typing that all out. But it's pretty much common knowlage you've just said there.

    Also is the server you play on y0 clan by any chance ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NetherNether Join Date: 2003-01-21 Member: 12530Members
    It relievd 15 minutes of boredom typing it out though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Yer it is the YO clan server, I probably play there the most.
  • Assassin_wmAssassin_wm Join Date: 2004-01-30 Member: 25754Members
    edited June 2004
    I'd say it was the other way round in long games <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
    ive noticed that when everyone is level 10 it doesnt matter what the alien do, the marines can just weld and counter attack.

    your rine tech tree was a little off, HA and JP need 2 level points.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-Assassin_wm+Jun 29 2004, 12:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Assassin_wm @ Jun 29 2004, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd say it was the other way round in long games <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If people stay Skulk. Otherwise, its just utterly impossible for marines to kill one higher lifeform every few seconds - and even harder for them to do it all of them at once first, while getting one lifeform backup every few seconds.
  • Assassin_wmAssassin_wm Join Date: 2004-01-30 Member: 25754Members
    I don't know maybe its the servers I play on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> it's just that if the rines have hmgs and shotties then an onos will go down in a matter of seconds.
  • darkjesterdarkjester Join Date: 2003-08-17 Member: 19853Members
    Yea, I hear you assassin ONE onos goes down fast at end game. But when 3 onos do hit and run with fades blinking around lerks umbraing and gassing and skulks xenoeing they don't go down so fast.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited July 2004
    Right! Marines have a disadvantage in late-game. Imo especially in big co_maps, where HA is quit useless as offensive force because they rarely get welded and need longer to reach the hive (more fights).

    My suggestion is to give every marine a welder by start to improve their late-game!
    -The welder guys would become stronger (one more Weapon Up e.g.)
    -It teaches new players to use the welder cause it's so important that they dont need to invest one level in it; they just have it and will try it)
    -It helps to counter Focus (new guys just need to realize that welding after each battle is important!)
    -It helps to counter Webs (really, Battegorge+one liveform bigger than skulk/lerk = teh win)
    -It encourages HA-Trains, cause those guys won't loose firepower with free welder!
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    you need at lest 3 ha, 2 with lvl 3 sg + welder and 1 with lvl 3 hmg.
    the rest should go jp and what ever gun they want.

    the ha breaks through to the hive area and the jp's flood in and kill the hive.

    any that die on the way stay in base and wate for next rush if the rush fails.

    you are eather attacking or loseing, you can not stay and deffend the cc and exspect to win.

    note: mines are a wonderful thing, they may not kill but they will make it easyer for you to kill them
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