[mrel] Warrior Bug For Onos!

DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
edited June 2004 in NS Customization
<div class="IPBDescription">aka the starship trooper bug for nubs :)</div> Alot of people been saying omgomgomgo i want this for onos, its too small to be a skulk. So i got bored and took 10 minuites to scale it and tweek the animation speeds/origins and it turned out fine.

<a href='http://drfuzzy.nsarmslab.com/ns/models/warrioronos/alien5.rar' target='_blank'>Download</a>

No screenshot cause you know what it looks like <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

*edit* original readme in the rar

Comments

  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    lol nice ur thing u did with it oO it goes all crazy now especially th elegs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Chubbieboi+Jun 25 2004, 02:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chubbieboi @ Jun 25 2004, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol nice ur thing u did with it oO it goes all crazy now especially th elegs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    try again in english? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    AHHHHHH fuzz!!!!!!!!!!!! ill love you for eternity if you take another ten minutes to convert that to fade instead, maybe a little smaller
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    lol I meant uuhhhh


    and the legs are going all over the place, and also theres another part of the leg that gets stretched
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I dont see much streching other than what came with the normal warrior bug, if you tried scaling it in hlmv you need to remember to scale the bones too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
    fuzzy why didnt u just convert my bug, i fixed the streching on my one, and the skin is much more accurate =D
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-RhaAL+Jun 25 2004, 12:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RhaAL @ Jun 25 2004, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> fuzzy why didnt u just convert my bug, i fixed the streching on my one, and the skin is much more accurate =D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uhm.. in fact I wanted to convert that one for Fade <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yeah, scaling rhaal's one would make an excellent onos, hehe.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    woohoo!

    thanks now ihave smal and big bugs!

    ONOS!
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    hmm thatd be cool, a Warrior bug pack, with all the aliens a diff size of the warrior bugs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    and diff colors too!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    but bugs dont swallow in one piece.
  • CrunderCrunder Join Date: 2003-09-10 Member: 20736Members
    but whats going to be the skulk now?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • al_gorgeal_gorge Join Date: 2004-01-20 Member: 25515Members, Constellation
    this is gonan be dope i think, im gonan go try it ingame.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Actually if you have the latest SST pack you could resize the flying beetle thing and add Warrior bug bits to it so it looks more like a hopper.


    Do it myself if I'd bought Milkshape, heh.
  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
    what u really really want, is those green flying bugs, for lerk, at lerk scale of course, that would be leet having green flying insects for lerks, and have them flapping their wings like 10 times for every flap a lerk does
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Sounds like I started the SST pack back up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    We need to redo that cockroach with one of the worker bugs that pull out the brain bug in the first movie <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    btw... I'm fixing this thingy atm... usind rhaal's bug as reference... Just need to get the onos-size right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Open both up in milkshape and screw with the scale in it, then translate it across to HLMV.


    Should work even with the free version of milkshape (you just need the scaling amount).
  • DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
    This is REALLY good in game, the walk animation and the actual model. So much more scary than the onos! Really GJ whoever actulaly made it
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Open hlsw, scale bones and mesh 5, save as, decompile, move z axis down 15-20. Theres your warrior bug.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-DR_FUZZY+Jun 26 2004, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Jun 26 2004, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Open <b>hlsw</b>, scale bones and mesh 5, save as, decompile, move z axis down 15-20. Theres your warrior bug. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uh... HLMV? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    hm... 5.... k tried it with 3 so far <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Sign In or Register to comment.