ive redone the hive, it now cant be shot from ridiculous lengths (except for nifty GL'ers who can bounce em round the corner <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ) theres still the growth tunnel underneath which onos can get stuck in if they decide to try and get down there though. is there such a thing as an onos clip brush ?! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> put a grating over the hole and put a smaller grating over that grating. If a grating doesn't fit into the map story make it some sort of solidified bacterial webbing
ive got a steam particle system i copied off an example map but it only shoots in one direction (right) and the little arrow thing u usually change the direction of somethin with makes no difference , once ive fixed this i can do my final compile so pleeeeease help
p.s. does the starting velocity params (16,-16,-48,128,16,4,0,0) hav somethin to do with it, i need it to go directly up and in a northerly direction as well
*** FINAL PICS *** the teabag should be released tonight if not definately tmmrw (if anyone cares, i realise this map looks pretty shabby sat next to the ns shiva thread but ahh well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )
<!--QuoteBegin-tuemmykids+Jun 29 2004, 02:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tuemmykids @ Jun 29 2004, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG Marine Start looks sweet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> *DOES HAPPY DANCE* im glad u said that, cos i redid the whole marine spawn and wasnt sure if ppl wuld like the new one
ok im gettin quite annoyed with worldcraft, first theres this texture artifact which has recently popped up (denoted by the arrow) and secondly wats with all this VIS group rubbish, does anyone actually use them, i cant help thinkin its just wasting my system res <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
the map's looking great! don't put yourself down so much against something like shiva which has obviously been in production for a very long time and therefore has been improved alot aesthetically. I really like the curved corridor you've got in there, it's done very well and alot of care has been taken into aligning the floor texture it looks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also the marine spawn looks real nice from the inside and out and i love the cannon hanging down there so that u can see it from the walkway beneath. I don't know what the prob with your skybrush is. u don't have brushes overlapping there in different visgroups do u? btw Visgroups are used to build parts of your level in so that later on u can turn a specific visgroup off and it doesn't get in the way if u want to solely work on another part of the map. make sure that all your visgroups are turned on to check whether any brushes are overlapping. Personally i don't really use them that much but they'd come in handy when making a ctf map or something where u have to work on one side of a level and then flip it.
hope that helps. can't wait to play the level <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
ive redone the hive, it now cant be shot from ridiculous lengths (except for nifty GL'ers who can bounce em round the corner <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ) theres still the growth tunnel underneath which onos can get stuck in if they decide to try and get down there though. is there such a thing as an onos clip brush ?! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
put a grating over the hole and put a smaller grating over that grating. If a grating doesn't fit into the map story make it some sort of solidified bacterial webbing
p.s. does the starting velocity params (16,-16,-48,128,16,4,0,0) hav somethin to do with it, i need it to go directly up and in a northerly direction as well
edit: dont worry, sorted
the teabag should be released tonight if not definately tmmrw (if anyone cares, i realise this map looks pretty shabby sat next to the ns shiva thread but ahh well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )
<img src='http://www.bios-clan.uk-xtreme.net/images/teabag/z1.jpg' border='0' alt='user posted image' />
*v* new marine start *v*
<img src='http://www.bios-clan.uk-xtreme.net/images/teabag/z2.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/teabag/z3.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/teabag/z4.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/teabag/z5.jpg' border='0' alt='user posted image' />
*DOES HAPPY DANCE*
im glad u said that, cos i redid the whole marine spawn and wasnt sure if ppl wuld like the new one
<img src='http://www.bios-clan.uk-xtreme.net/images/teabag/hammer.jpg' border='0' alt='user posted image' /> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Also the marine spawn looks real nice from the inside and out and i love the cannon hanging down there so that u can see it from the walkway beneath. I don't know what the prob with your skybrush is. u don't have brushes overlapping there in different visgroups do u? btw Visgroups are used to build parts of your level in so that later on u can turn a specific visgroup off and it doesn't get in the way if u want to solely work on another part of the map. make sure that all your visgroups are turned on to check whether any brushes are overlapping. Personally i don't really use them that much but they'd come in handy when making a ctf map or something where u have to work on one side of a level and then flip it.
hope that helps. can't wait to play the level <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->