<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Terr that is a very interesting idea, and certainly an alternative to the sensorys cloaking nearby structures, which seems to be the other main thought being thrown around. I guess the question has to be, does the alien team need recon or stealth in the early game? I'd probably lean towards recon in the early game, but compitant skulks can parisite any new expansion bases that go up and any resonable alien team should be able to know early which hive(s) the marines are heading for. That said one of the pivital points of the current build order is the abilities the chambers give, to the degree that the sensory upgrades need major reworking if they are to become viable (blatently repeating what people all through the tread have been saying:P). Carapace is almost a nessessity early game, if not simply for it afore mentioned base busting abilities. I saw it come up in this thread and also in the suggestions forum, and it was making all of the chambers buildable from the start, but limit the level of the upgrades based on hive numbers (i.e. 1 hive lvl 1 abilities, 2 hives lvl 2 abilities ect). Personally I really like the idea, as it would a) give the 3rd hive a much higher value b) give the aliens much more variety and c) not detract from early game base busting ability, as skulks with lvl 1 carapace, celerity and cloacking would certainly be able to take on expansions, but with each of these abilities limited to lvl 1 before the 2nd hive went up they would not be too uber.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If I could have a super power it would be to make people fart with the power of my mind.
How satisfying would it be to make a whole room of people you dont know fart at random intervals.
Or if you meet sumone you dont like very much and make the fart so hard they cr*p themselves in front of their friends.
Damn that would be such a cool power to have!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Heh I posted that like 2 and half years ago... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-this guy!+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (this guy!)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i get the same problem, i hit like 2 or 3 or somethin and the little inventory pops up and when i select a weapon it does nothing. it does this for both races and i also cannot type text. this really bugs me please help! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i had just installed ns 2.01 on steam and was having a big problem with weapon switching. apparently many people were.
I type, and respond almost exactly the same. At least I can say I haven't changed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Look at the date too; Nov 5. That's 6 days after the game was released. I am just so ahead for my time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Me+Apr 12 2002--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Me @ Apr 12 2002)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To quote an oft-used phrase from countless game reviews:
"Oh. My. God."
Oh. My. God. The concept of a First Person Real Time Strategy is an amazing thing in itself, but by the sounds of it you're really going to do it justice! Just reading through the info on the game it sounds like the balance between action and gameplay is perfectly... balanced. If you can pull this off (and by the sounds of it you can) then the gaming world is finally going to experience gameplay mechanisms which it has sorely needed for a long time. Like STRATEGY in an online multiplayer game, be it FPS or RTS. Like two sides which balance each other out without being mirror images of each other. Like fast paced action co-existing in the same game as strategy. And to whoever the genius was who came up with the idea of the aliens being able to see each other and what other aliens can see: it would be an honour to kiss the dust at your feet.
I hope this mod gets the publicity it deserves. This is something that could go REALLY far. I can't wait to play it!!
I got a reply from pretty much everyone important, too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=1588&st=0' target='_blank'>have a look</a>.
Comments
That said one of the pivital points of the current build order is the abilities the chambers give, to the degree that the sensory upgrades need major reworking if they are to become viable (blatently repeating what people all through the tread have been saying:P). Carapace is almost a nessessity early game, if not simply for it afore mentioned base busting abilities.
I saw it come up in this thread and also in the suggestions forum, and it was making all of the chambers buildable from the start, but limit the level of the upgrades based on hive numbers (i.e. 1 hive lvl 1 abilities, 2 hives lvl 2 abilities ect). Personally I really like the idea, as it would a) give the 3rd hive a much higher value b) give the aliens much more variety and c) not detract from early game base busting ability, as skulks with lvl 1 carapace, celerity and cloacking would certainly be able to take on expansions, but with each of these abilities limited to lvl 1 before the 2nd hive went up they would not be too uber.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Posted on: Jan 31 2003, 02:09 AM in S & I
Hey I remember that!
How satisfying would it be to make a whole room of people you dont know fart at random intervals.
Or if you meet sumone you dont like very much and make the fart so hard they cr*p themselves in front of their friends.
Damn that would be such a cool power to have!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Heh I posted that like 2 and half years ago... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
i had just installed ns 2.01 on steam and was having a big problem with weapon switching. apparently many people were.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=8623&st=0&#entry110602' target='_blank'>http://www.unknownworlds.com/forums/in...=0&#entry110602</a>
I type, and respond almost exactly the same. At least I can say I haven't changed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Look at the date too; Nov 5. That's 6 days after the game was released. I am just so ahead for my time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Me+Apr 12 2002--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Me @ Apr 12 2002)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To quote an oft-used phrase from countless game reviews:
"Oh. My. God."
Oh. My. God. The concept of a First Person Real Time Strategy is an amazing thing in itself, but by the sounds of it you're really going to do it justice! Just reading through the info on the game it sounds like the balance between action and gameplay is perfectly... balanced. If you can pull this off (and by the sounds of it you can) then the gaming world is finally going to experience gameplay mechanisms which it has sorely needed for a long time. Like STRATEGY in an online multiplayer game, be it FPS or RTS. Like two sides which balance each other out without being mirror images of each other. Like fast paced action co-existing in the same game as strategy. And to whoever the genius was who came up with the idea of the aliens being able to see each other and what other aliens can see: it would be an honour to kiss the dust at your feet.
I hope this mod gets the publicity it deserves. This is something that could go REALLY far. I can't wait to play it!!
SoulSkorpion<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I got a reply from pretty much everyone important, too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=1588&st=0' target='_blank'>have a look</a>.