Glitchy Ingame Graphics
Meat_Popsicle
Join Date: 2003-08-09 Member: 19254Members, Constellation
<div class="IPBDescription">on my maps</div> hey, when playing my compiled map, ive noticed almost a stickyness when looking around despite the frame rate being a consistent 133. im guessing as i havnt experienced this on any other maps (except co_rebirth) that its a mapping problem. any one got any ideas? its not a particularly complicated map or anything (< 800 polys round the map), theres no crazy blinking lights, rotating objects or anythin, using xp cageys latest zoners as well.
p.s. i am using like 10 wads which the tools say can cause obscure problems but im well below the 4 meg defualt texture limit, wuld that b the problem?
p.s. i am using like 10 wads which the tools say can cause obscure problems but im well below the 4 meg defualt texture limit, wuld that b the problem?
Comments
I think even if your framerate is 133...although afaik the max fps for HL is 100 the amount of polys in an area can still hurt the CPU, sicne frame rate is just the speed the computer is drawing things.
I dunno really. 'A stickyness' doesnt really help to figure out whats happening. Try closing background programs.
co_rebirth? Thats weird I've never hd that problem b4
right
Its still only 100 fps its just that you draw the last frame more then once.
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ok well ive fixed the glitchy framerate!
its gotta be somethin to do with cageys version of zoners,
cos i switched back to the old old ZLHT 2.53 version and now i get a solid consistent framerate, u can see one of the screens where my framerate glitched down to about 40fps in the co_teabag thread, even though the polys are only like 300 and im on a beefy machine! but yeh is anyone else gettin this?
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