Co_shadow
Pash
Join Date: 2003-06-22 Member: 17619Members
<div class="IPBDescription">Old map design, unsure about the name</div> co_shadow, yes i know theirs a post on here for another ns_shadow in 2002 but i dont think it was ever finished. So im gonna use the name unless any1 can tell me otherwise.
Basically this is a fairly symetrical map. Having 3 or 4 weldable points
This map is on space ship, transporting alliens in containment. The ship is hit by an asteroid and the aliens escape and infest the cargo bay. Marines have about 30mins to either servive the alien attack till they reach the station or take down the hive themselves.
After 30 mins the ship docks and the cargo bay doors open and a large robot lays into the hive and all the nearby aliens with multipule machine gun fire. And maybe a few sieges. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Attached are my more detailed idea on what happens previous to the battle shown as log file recorded by the captain.
Im hopeing to finish this map then extend it to a NS version. Putting 2 and maybe the third hive on the station.
Basically this is a fairly symetrical map. Having 3 or 4 weldable points
This map is on space ship, transporting alliens in containment. The ship is hit by an asteroid and the aliens escape and infest the cargo bay. Marines have about 30mins to either servive the alien attack till they reach the station or take down the hive themselves.
After 30 mins the ship docks and the cargo bay doors open and a large robot lays into the hive and all the nearby aliens with multipule machine gun fire. And maybe a few sieges. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Attached are my more detailed idea on what happens previous to the battle shown as log file recorded by the captain.
Im hopeing to finish this map then extend it to a NS version. Putting 2 and maybe the third hive on the station.
Comments
The squiggle lines are vents.
(V) are vent entrances.
(WV) are weldable vents.
And the 2 lines in the doorways of the small left and right rooms (^^^) represent 2 force fields that can be switched on/off at M-Start. The forcefields mainly for the ns version.
maybe make the doorways more carved in (not using carv)
and add somthing in the ceeling, like a pipe
My only gripe is that your picture is either really detailed, or there are heaps of different pathways. Its usually best to keep it at 3 pathways with joins between them (but not so you can cross the whole map) and vents for aliens.
Keep it up
That looks very good.
try and Break the roof up a little.
Looking good.
Ive mainly been working on the poly count, messed a fair bit up. Not separating rooms properly ect.. Bringing the poly count to 3000 at the far side. :/ Ye i know but its sorted now.
Seams the insane marine start which has been chewing up my brain with all its weird and wonderfull angles is going to take the longest to build. Ill post a pic of that soon.. hopefully.
I have been consentrating on the floor, walls, walkways and some of the vent systems but i havent given 1 bit of thought for the ceiling?
Any sugestions would be nice on that part :/
Ill post a picture of marine start when i get home, ill also do some texturing on the main room and the ready room.
The ready room consists of 30 to 40 moving objects, most of which rise up out of the ground to form steps leading up to the join team portals.
If any1 has any ideas on that please post it. Ive reduced the poly count from a max of 1150 down to at most 920 with null texturing and removing some detail. The rooms running absolutly fine with no lag, not sure about the r-speed count. Ill give it some basic texturing to night and ill post some pics up. And prob post the room up so u can have a run around and tell me what u think <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
note if i do youl see my insane ready room which does lags a bit :/
I got it down from 1300 to 930 but i dont know what i can do to lower it any more and ive still got to add some detail to the ceiling.
Any advice? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Heres the map if u wanna have a run around.
Erm... ignor the ready room i havent put any lights in their. Or portals into the map. Actually i think u join straight into the map. Anyway im working on the lighting and better texturing.
Ill give it a try without those side pipes see what its like..
Damn its a little big. When i get home, ill remember this time <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->