Saying Goodbye To Zhlt Development
Cagey
Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
<div class="IPBDescription">Took a job in the game industry today</div> I took a job with Eletronic Arts today, and will joining the programming team for Medal of Honor: Pacific Assult. While I'm really excited about being paid to work on games--something I've been trying to do for quite a while now--it unfortunately will require some changes to my involvement with both ZHLT and NS.
I'm going to be wrapping up my work on ZHLT this week, attempting to work out the currently reported bugs with entity shadowing and improving HLRAD performance. I'm also going to publish the full source of ZHLT p16 (once it's finished) for download since I'm no longer going to be maintaining it myself. I'd like to leave the tools without any known issues, but unfortunately I think that the intermittant HLBSP clipping problems are going to be a task for the next coder who decides to work on ZHLT.
I'm going to be having lunch with Flayra tomorrow and talking with him about the level of my future involvement with NS. If EA asks me to sign a no compete clause including work on community game projects, I'll no longer be a member of the NS dev team; either way I'll still check in on the forums every once in a while to see what's going on. Flay is going to be interviewing programmers to take over my work on the mod; if everything works out I'll be sitting in on the interviews as well.
I've enjoyed working on both NS and ZHLT, and enjoyed playing the maps that this community has turned out. I'm sad that I won't be able to continue slaying the dragons of Half-Life mapping, but this job is something I've been dreaming about for a decade--I'm very, very excited to have the opportunity.
I'll be watching (and playing) NS, and look forward to seeing more quality maps from you guys.
Karl
XP-Cagey
I'm going to be wrapping up my work on ZHLT this week, attempting to work out the currently reported bugs with entity shadowing and improving HLRAD performance. I'm also going to publish the full source of ZHLT p16 (once it's finished) for download since I'm no longer going to be maintaining it myself. I'd like to leave the tools without any known issues, but unfortunately I think that the intermittant HLBSP clipping problems are going to be a task for the next coder who decides to work on ZHLT.
I'm going to be having lunch with Flayra tomorrow and talking with him about the level of my future involvement with NS. If EA asks me to sign a no compete clause including work on community game projects, I'll no longer be a member of the NS dev team; either way I'll still check in on the forums every once in a while to see what's going on. Flay is going to be interviewing programmers to take over my work on the mod; if everything works out I'll be sitting in on the interviews as well.
I've enjoyed working on both NS and ZHLT, and enjoyed playing the maps that this community has turned out. I'm sad that I won't be able to continue slaying the dragons of Half-Life mapping, but this job is something I've been dreaming about for a decade--I'm very, very excited to have the opportunity.
I'll be watching (and playing) NS, and look forward to seeing more quality maps from you guys.
Karl
XP-Cagey
Comments
While this is a severe blow to us mappers, it sounds like a great thing for your fine self. Good luck amigo, and thank you for all you've done for the community.
good luck with the future, ye shall be missed (if it comes to that)
enjoy MoH and don't screw it up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Thanks for all the great fixes with the compile tools and i hope someone will be able to fill your mighty shoes. Best of luck mate.
/Hyper
Well, I wish you the best in chasing down the dream you've always wanted. Good luck with everything you do in the future (in the case that you're actually <i>leaving</i>, leaving) and thank you so much for all that you've done.
gg <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Anyways, nice work and I hope EA lets you stay involved with NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
thanks for all your work, the only reason why there is a NS mapping community is because of you. Best of luck!
g/l,
SIN-Jaba and all of us here in the mapping comunity
Enjoy yourself.
--Scythe--
If so, I must visit Cagey... And bring a bunch of the Montreal folk from Lunixonster with me...
i would, but i dont think people would like em them, dam ns mappers dont like me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> mostly zazi
amckern
Good luck!
I'm glad to hear you'll be posting the source code. I'll be interested to take a look it and maybe (maybe) work on it a bit.
Be sure to stop by the forums every now and then. Its going to be difficult without our resident guru. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Good luck.
Only thing to say: <b>have fun, never give up</b> and <b>don't forget us !</b>
Fare well good cagey
Although I'm not a fan of the MoH games I hope you do a good job on this one, as the others were just terrible in my opinion. Try and get it up to the sort of thing that could compete alot better with CoD and DoD, which seem to lead the way.
Good luck and remember, you are always welcome in this community.
i feel happy that he got his dream <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
im getting mixed feelings <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
EA games killd westwood stdios, worst crime ever against humanity
hey ! good luck !
When you're rich and powerful and have taken over EA, dont forget the little people down here! Send us money! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Congrats <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
heh