M&m's Commercial

TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
<div class="IPBDescription">How Do They Do It?</div> <a href='http://us.mms.com/us/news/promotions/bic/tvads/play_mpg.jsp?movieid=River_of_Chocolate_low' target='_blank'>Check this out.</a> It's an M&M's commercial I've seen in movie theaters. I have no idea how they did it though; does anyone have any idea? This is the best way to find out, I figured, because Google couldn't help much.

Comments

  • POOP_AkiraPOOP_Akira Join Date: 2003-11-23 Member: 23468Members
    If its the commercial im thinking of, with the little m&ms flyin all over changin colos n such, its cg 100%.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    edited June 2004
    nanites

    had to say it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    yah, its CG

    one way to do something like that (using my vast lack of knowledge of CG animations <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) would be to have a water effect, and then create the water out of m&ms
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited June 2004
    bacteria-flavored m&ms?

    (absolutely no knowledge of CG)

    *slinks away quietly
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Yeah, I know it's CG <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I was just wondering <i>how</i> they did the CG effects. I guess if I posted on a few CG forums, I'd have a better response or something, instead of asking whoever wanders into Off-Topic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    edited June 2004
    Probably a guy with a terrible job was locked in a basement for months and was forced to make it.

    Edit: By hand.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited June 2004
    simple particle job. just bind to every particle actor a m&m model, and parent it to a freeform spline net or cube. if you have a water modificator by your hand , or a inverse kinematics script its easy. just create in your animation tab one layer for the camera movement (or the freeform object movement) and create one timeline for the "wave effect" define several points on the freeform object to be animated, this would be the center of the wave. set the keyframes in the rythm of the music. animate on every 4rth or 5th beat one or more of the wavecenters, just pull them down, and back up. the wave modificator will do the rest ( there are some prefab modificators around, or you script your own one.
    the colorchanging can be done with shaders. it works like a heightmap everything that is out of a given "zero height" will change the color to the one initialized by the shader on the wavecenter ... size and strenght of the wave is given to the size/count of the centerpoints of a wave initialisation.


    can be done differently too.. but im almost sure they used a particle system on a deformer
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I couldn't have said it better myself.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    On another note, why do I like this commercial so much> it makes going to the theaters worthwhile.

    Call me a wuss, but I'm determined to find the song used for the soundtrack. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-sheena yanai+Jun 21 2004, 06:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jun 21 2004, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> simple particle job. just bind to every particle actor a m&m model, and parent it to a freeform spline net or cube. if you have a water modificator by your hand , or a inverse kinematics script its easy. just create in your animation tab one layer for the camera movement (or the freeform object movement) and create one timeline for the "wave effect" define several points on the freeform object to be animated, this would be the center of the wave. set the keyframes in the rythm of the music. animate on every 4rth or 5th beat one or more of the wavecenters, just pull them down, and back up. the wave modificator will do the rest ( there are some prefab modificators around, or you script your own one.
    the colorchanging can be done with shaders. it works like a heightmap everything that is out of a given "zero height" will change the color to the one initialized by the shader on the wavecenter ... size and strenght of the wave is given to the size/count of the centerpoints of a wave initialisation.


    can be done differently too.. but im almost sure they used a particle system on a deformer <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    geek <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • knivez_666knivez_666 Join Date: 2004-05-26 Member: 28941Members
    man, i dont even know what to say about that. Sounds complex, i guess once you know it though, it comes easy and doesnt sound hard.

    And i know Liku couldn't have said better himself, he probably couldnt have said that.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--QuoteBegin-sheena yanai+Jun 21 2004, 06:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jun 21 2004, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> simple particle job. just bind to every particle actor a m&m model, and parent it to a freeform spline net or cube. if you have a water modificator by your hand , or a inverse kinematics script its easy. just create in your animation tab one layer for the camera movement (or the freeform object movement) and create one timeline for the "wave effect" define several points on the freeform object to be animated, this would be the center of the wave. set the keyframes in the rythm of the music. animate on every 4rth or 5th beat one or more of the wavecenters, just pull them down, and back up. the wave modificator will do the rest ( there are some prefab modificators around, or you script your own one.
    the colorchanging can be done with shaders. it works like a heightmap everything that is out of a given "zero height" will change the color to the one initialized by the shader on the wavecenter ... size and strenght of the wave is given to the size/count of the centerpoints of a wave initialisation.


    can be done differently too.. but im almost sure they used a particle system on a deformer <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think thats basicaly what I said....

    though I have no idea what you said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • knivez_666knivez_666 Join Date: 2004-05-26 Member: 28941Members
    edited June 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think thats basicaly what I said....

    though I have no idea what you said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I guess i am not the only one who doesnt understand what he just said.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    sheena, I'm not sure about the "level of raise/indent = specific color" theory, since the waves were at equal levels, with different colors during the commercial (if I remember correctly). That is, unless it is possible to bind different areas of color to specific regions. I wouldn't know, I'm not a 3D artist.
  • crackcrack Join Date: 2003-05-03 Member: 16029Members
    I love that commerical, btw whats CG...The music owns too
  • knivez_666knivez_666 Join Date: 2004-05-26 Member: 28941Members
    <!--QuoteBegin-MedHead+Jun 21 2004, 07:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Jun 21 2004, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... I wouldn't know, I'm not a 3D artist. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you seem to know quite a bit though. how do you know what you know? i am interesting in these type of things
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited June 2004
    nonononon its a specific level value.. the given level between zero to one +-5 is a inverse kinematic value, its not the world level.. even on a moving surface you will have the value zero, because this movement wasnt started by the specific centerpont who starts the animation. for the wave color change you give the impuls not with the wave itself. the colorchange gets emited by the center m&m , the colorchange just follows the inverse kinematics. all stuff that is affected by the initial motion impuls given by the specific center particle of this one wave changes his color due the impuls given by the center.. the center itself holds the information size,strenght, color, time to fade color away to initial color.
    the next step to do is to spawn random ringgizmos,getting bigger. all that is enclosed into "matter" this ring will change his color to the ring color. but this would not spawn a wave, it just changes the m&m color temporary.. when the m&m leaves the ring it goes back to old color, or to the one emited by a wave

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->will change the color to the one initialized by the shader on the wavecenter<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> so the color IS bound to a specific area, but is also changeable

    thats m&m magic
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Okay, I get it. Makes sense, certainly better than what I was thinking of in my head.

    knivez, I figured out what I did by talking to people like sheena, hehe.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-crack+Jun 21 2004, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crack @ Jun 21 2004, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love that commerical, btw whats CG...The music owns too <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Come on, you figured out how to post on a website but can't figure out the acronym for Computer Generated?

    And thanks sheena. There goes one of life's little mysteries. I can die now! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    They got one guy with a black sheet and some polystyrene blocks, along with hundreds of different colours of M&Ms and he animated in stop frame animation.

    He ate all the ones with a 'w' on them too.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-Z.X. Bogglesteinsky+Jun 22 2004, 02:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Jun 22 2004, 02:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They got one guy with a black sheet and some polystyrene blocks, along with hundreds of different colours of M&Ms and he animated in stop frame animation.

    He ate all the ones with a 'w' on them too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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