Natural Selection Is A Realism Mod
Narfwak
Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
<div class="IPBDescription">... according to PC Gamer magazine ...</div> In the August 2004 issue of PC Gamer, which subscribers (me) should be receiving now, Dan Morris wrote a section in the Extended Play editorial giving our good friend Half-Life a last hurrah before its sequel comes out and it becomes hopelessly outdated (in Dan's eyes, at least). Nothing wrong here - that is, until Dan, throwing out several big mod names, makes a rather idiotic stumble. Here's the whole paragraph:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And I can't forget the lesser-known, but equally compelling, lights of this ever-creative mod community. Consider <i>Science & Industry</i>, where the objective was to raid your enemy's research facility and kidnap his scientists. <b>Or the much more sinister <i>Natural Selection</i>, with its plethora of real-world weapons and its hyper-realistic combat mode.</b><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Huh? Reading this, I got the impression that Dan has never even played NS - hell, he probably hasn't even visited the web site! Not only does he describe a game that I've never played, he refers to it as "lesser-known," despite NS having more time played on Steam than Team Fortress Classic!
I think you guys know what to do. Here are the addresses:
<b>extendedplay@pcgamer.com
letters@pcgamer.com</b>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And I can't forget the lesser-known, but equally compelling, lights of this ever-creative mod community. Consider <i>Science & Industry</i>, where the objective was to raid your enemy's research facility and kidnap his scientists. <b>Or the much more sinister <i>Natural Selection</i>, with its plethora of real-world weapons and its hyper-realistic combat mode.</b><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Huh? Reading this, I got the impression that Dan has never even played NS - hell, he probably hasn't even visited the web site! Not only does he describe a game that I've never played, he refers to it as "lesser-known," despite NS having more time played on Steam than Team Fortress Classic!
I think you guys know what to do. Here are the addresses:
<b>extendedplay@pcgamer.com
letters@pcgamer.com</b>
Comments
lol
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
#gamesurge surely?
realistic?
ahahahahahahahahahahahahaha
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And I can't forget the lesser-known, but equally compelling, lights of this ever-creative mod community. Consider <i>Science & Industry</i>, where the objective was to raid your enemy's research facility and kidnap his scientists. <b>Or the much more sinister <i>Natural Selection</i>, with its plethora of real-world weapons and its hyper-realistic combat mode.</b><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Huh? Reading this, I got the impression that Dan has never even played NS - hell, he probably hasn't even visited the web site! Not only does he describe a game that I've never played, he refers to it as "lesser-known," despite NS having more time played on Steam than Team Fortress Classic!
I think you guys know what to do. Here are the addresses:
<b>extendedplay@pcgamer.com
letters@pcgamer.com</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
He probably meant to say "Hostile Intent."
<span style='color:white'>Keep your swearing in check around here, please.</span>
Then why did he specifically mention combat mode?
v. com·bat·ed, or com·bat·ted com·bat·ing, or com·bat·ting com·bats or com·bats
v. tr.
To oppose in battle; fight against.
To oppose vigorously; struggle against. See Synonyms at oppose.
1. New game's name (remember, all older version are obsolete - new version is a must buy).
2. Make new game look good, no matter how badly it sucks - games must sell.
3. To insure the readers of correctness of your deep insights, make sure to use a lot of terms and names they might have seen on the other internet websites - deep research is unnessesary though, as most of our readers are completely ignorant of facts of gaming market and will swallow everything you feed them.
I do believe most of you got my point...
Though, I got very dissapointed at black and white after they gave it like 96% or something like that. I think it sucked <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
I do love the way they comment on all images though, its usually funny as hell (im talking about swedish PCG here, I dont know anything about all the other PCG-versions out there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
He's still a idiot for such a blatant typo.
S&I doesn't have *any* real world weaponry... it's not a typo... it's a blatant lack of information on both mods
You didn't get B&W did you?
What the "96%" actually was is the proportion of people who actually like that genre of games who thought B&W was a terrible pile of horse crap.
Hopefully i dont get banned =/
...and gauss guns, rocket pistols (4 shots), GI Destabilizer, etc etc <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->