"lifeforms Are Under Attack"
todd1Ok
Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
<div class="IPBDescription">STOP SAYING IT, we know!</div> just thought id suggest the removal of the "lifeforms are under attack" in combat. it's pretty damned obvious skulks are gonna be shot at. this dosnt mean removal of the "hive is under attack" and "Our hive is dieing" emotes.
kinda get's annoying.
also, may as well use this thread to suggest one other thing i think would be really cool. would it be possible in ns for the model's to take dmg visably? ex: when a heavy armor get's bitten, the model's armor slightly changes to show the dmg, such as holes, pot marks, or slash's in the armor?
or possibility for skulks, taking lmg fire in their back would leave holes.
or when the skulk is xenoing, a huge damn crack appear's down the middle of his body exposing greengoo, then boom.
would add to the atmosphere of ns.
would be really cool if they could do this type of thing with buildings, too. it wouldent have to be accurate dmg showing, like if you shoot an onos in the side, the exact site of the would wouldent have to show, just a general would on it's body that would look totally cool.
ohh, and just incase you forgot, removed the hive is under attack emote in combat!
kinda get's annoying.
also, may as well use this thread to suggest one other thing i think would be really cool. would it be possible in ns for the model's to take dmg visably? ex: when a heavy armor get's bitten, the model's armor slightly changes to show the dmg, such as holes, pot marks, or slash's in the armor?
or possibility for skulks, taking lmg fire in their back would leave holes.
or when the skulk is xenoing, a huge damn crack appear's down the middle of his body exposing greengoo, then boom.
would add to the atmosphere of ns.
would be really cool if they could do this type of thing with buildings, too. it wouldent have to be accurate dmg showing, like if you shoot an onos in the side, the exact site of the would wouldent have to show, just a general would on it's body that would look totally cool.
ohh, and just incase you forgot, removed the hive is under attack emote in combat!
Comments
That's another good idea!
Set a level of importance for each message, and interrupt one of lesser importance if need be.
1. Our Hive is Dying
2. Hive is under attack.
3. Resource tower is under attack.
4. Structure is under attack.
5. Lifeform is under attack.
6. We need builders
Personally, I'd also like to see messages for:
"An intruder is at the hive" when aliens are getting spawncamped.
"Warning! Kharaa activity at receiving" for when marines are getting the same.
"Finish them!" when the CC chair is in the red, and a similar type of message for marines when the hive is weak.
"An intruder is at the hive" when aliens are getting spawncamped.
"Warning! Kharaa activity at receiving" for when marines are getting the same.
"Finish them!" when the CC chair is in the red, and a similar type of message for marines when the hive is weak. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Bad suggestions.
But true on the less repetition, I can imagine some people getting annoyed ("your base is under attack" in WC3 rings a bell).
You can try going into your NS folder and editing the volumes of the Hivemind sayings with Recorder (right-click, select "Record")
Personally, I'd like to see "The enemy is approaching!" get some use. If a Marine can look at the Hive and has sufficient view for it to appear on his team's minimap, then the Hive should be able to see him as well. No more surprise shottyrushes through the phase gate.
"An intruder is at the hive" when aliens are getting spawncamped.
"Warning! Kharaa activity at receiving" for when marines are getting the same.
"Finish them!" when the CC chair is in the red, and a similar type of message for marines when the hive is weak. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Bad suggestions.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Any particular reason other than you like to spawncamp?
I couldn't agree more. This would also very much help in those small games where there are aliens getting up their second res tower and suddenly the 6 sieges marines have put next to your hive go off. In a small game the aliens cannot spare anyone to play "basebitch". The same situation is not reversible because the comm will let everyone know the moment anything in MS is attacked.
In one extreme of this situation, I was comm and I actually sent a JP marine to build a siege base <i>directly on top of the hive</i>. Because he didn't bother with the OC's and DC's defending the hive, he was able to set up some sieges without the aliens knowing he was there.
Oh, and I also agree about the levels of importance being necessary.
"An intruder is at the hive" when aliens are getting spawncamped.
"Warning! Kharaa activity at receiving" for when marines are getting the same.
"Finish them!" when the CC chair is in the red, and a similar type of message for marines when the hive is weak. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Bad suggestions. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Pfft. I love the idea. Esp. the Marine spawn camp one.
Why are they bad?
You can try going into your NS folder and editing the volumes of the Hivemind sayings with Recorder (right-click, select "Record")
Personally, I'd like to see "The enemy is approaching!" get some use. If a Marine can look at the Hive and has sufficient view for it to appear on his team's minimap, then the Hive should be able to see him as well. No more surprise shottyrushes through the phase gate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
this would make sense because of hivesight and right now the hive sees nothing
for a gorge it should say
"A builder is under attack!"
or "Our Gorge is under attack!"
and also that suggestion for "Enemy approaching" when the hive sees a marine in good view would be EXTREMLY helpful. a "Resource tower is dying" so we know to Guard it or get our arses there quickly.
and since most posts are suggesions why isnt it in S&I?
for a gorge it should say
"A builder is under attack!"
or "Our Gorge is under attack!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Exactly what i had in mind. That "Gorge is under attack" would prevent (in a bit organised game) the slaughter of the gorges.
for a gorge it should say
"A builder is under attack!"
or "Our Gorge is under attack!" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Exactly what i had in mind. That "Gorge is under attack" would prevent (in a bit organised game) the slaughter of the gorges. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
TBH
In most cases by the time the
"Your gorge is under attack" started playing
YOUR gorge would be dead!
replace them with clips from porno movies!
think about it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The lifeform under attack in co should be removed completely however, since in CO obviously lifeforms are going to be under attack...