methinks your gonna need to convert using a hex editor. i'm assuming that your converting from TS? i think the person to talk to on this is aka'lamanaia
<!--QuoteBegin-Necrosis+Jun 18 2004, 07:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Jun 18 2004, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> kick open milkshape, open the reference file, delete the lmg, and shove the mach II in its place.
Mind you, I think you're going to have to change the anims, isn't the mach II onehanded with a clip loading from the bottom?? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> that's the right way.
Just assign the gun to the right bones and you are done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Done it...I now have a fully functioning Mach II for an lmg...altho its not fully skinned. No point in posting until its fully skinned but it works...yay!
Comments
Mind you, I think you're going to have to change the anims, isn't the mach II onehanded with a clip loading from the bottom??
Mind you, I think you're going to have to change the anims, isn't the mach II onehanded with a clip loading from the bottom?? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
that's the right way.
Just assign the gun to the right bones and you are done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
But... the lmg reloads from the SIDE?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->??
Minor editing required.