Altair

KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
<div class="IPBDescription">version 6 f</div> Releasing a new version of Altair. I would write more but I'm visiting at my
grandparents retirement home and I'm borrowing a wireless hotspot near one of the nursing stations. There are lots of scary old people around. *cue scary music*


Thanks again to TyrNemesis^ for his help and a mirror:
<a href='http://www.acidblue.net/tyr/Transfer/nsaltairv6f.zip' target='_blank'>http://www.acidblue.net/tyr/Transfer/nsaltairv6f.zip</a>



Partial Changelog:

Added 15% to light values in altair.rad
Added new vent just south of Lifesupport to connect west to middle
Reworked parts of vent connecting Omega and Consistancy
Fixed Weldable
Added func_ladder to 'detail' ladders
Added node in Phi Test Site
Fixed exploit in Pipe Room
Widened ledge in Omega
Added some ps



Current resource use:

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 140/400 8960/25600 (35.0%)
planes 6193/32768 123860/655360 (18.9%)
vertexes 25307/65535 303684/786420 (38.6%)
nodes 9708/32767 232992/786408 (29.6%)
texinfos 5046/32767 201840/1310680 (15.4%)
faces 18454/65535 369080/1310700 (28.2%)
clipnodes 21999/32767 175992/262136 (67.1%)
leaves 5002/8192 140056/229376 (61.1%)
marksurfaces 24218/65535 48436/131070 (37.0%)
surfedges 88215/512000 352860/2048000 (17.2%)
edges 45152/256000 180608/1024000 (17.6%)
texdata [variable] 449920/4194304 (10.7%)
lightdata [variable] 6016227/6291456 (95.6%)
visdata [variable] 166783/2097152 ( 8.0%)
entdata [variable] 33648/524288 ( 6.4%)
88 textures referenced
=== Total BSP file data space used: 8804946 bytes ===


Enjoy the new build and please post your comments and suggestions.

Comments

  • JabaswtJabaswt Join Date: 2004-04-18 Member: 27997Members, Constellation
    I can't wait to test this new version of altair..... Im dling now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Whee!

    /me downloads
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
  • JabaswtJabaswt Join Date: 2004-04-18 Member: 27997Members, Constellation
    Search for some in the old forums, Trust me its worth it without the pics
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    My computer runs at a weird resolution 1680x1050 so it makes it hard to post pics on the forums and I don't have photoshop on this machine so I can't resize them, gamma correct them, or compress them so yeah. Just search for Altair and I'm sure you'll find some pics although they'll be outdated.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Hmm, no more comments. Anyone who has already downloaded Altair, feel free to post some screens on here since I can't. I'd really like to get this map into some hardcore playtesting so that I can see how good it plays.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    i just had a quick run through... some few things i noticed.
    -over scaling of textures.. there were a few that were just far too stretched
    -far too dark. i have no idea how bright your pc settings are. but i needed my flashlight to get around.
    -some areas were just far too open which makes it very tough on aliens.
    -some areas were nice, others looked kinda dull and boring.
    -try to do more with the lights that just havin them all on the ceilings.
    -the particle effects were nice... but they look funny as it spreads out too much. have them start fading before they spread out.
    -the rt i saw just layin on a few pipes.. it just looks odd.
    -im not much on layouts.. so i can't say much.
    -oh. the monitor textures, the ones u have set as func_illusion. add those in yer lights.rad and have some light comin off of them. i find a light blue works nice

    umm. thats all i can think of.

    sry.. its hard for me to talk of the positives when i couldn't see where i was going. much too dark.
  • JabaswtJabaswt Join Date: 2004-04-18 Member: 27997Members, Constellation
    I saw no problem with the light value
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    At work, will download in a few hours. PTing without me may be hazardous to your health. Hopefully I don't have to set lightgamma 1 to see my way around now? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    ssjyoda:
    -Not sure where you're seeing textures over scaled. Please give specifics.
    -I know my PC seems to be much brighter than most others so I've been lately depending on others to tell me how the light levels are. Several people have told me that I've gotten it about right. I know Altair is a darker map than most. I don't want a full bright map.
    -Yeah some areas are still kinda open but I've yet to get some good playtests on this map to be able to accuratly judge them.
    -Yeah, I have a lot of light in the ceiling but I also have some accenting other areas.
    -I just put the ps in a day or two ago so I'm still learning how to use them properly and get them to look like I want.
    -Which rt?
    -The monitors do emmit some light.

    BobTheJanitor:
    -Please feel free to put this on any server that you want and get as many people as you can to PT. I want to get this map playtested so much that yall start finding exploits and stratiges that I haven't even thought of. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    im not sayin it should be full bright. i dont like those either.. but when it gets the point that u can not see the walls around you.. theres a problem.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin-ssjyoda+Jun 18 2004, 09:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Jun 18 2004, 09:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im not sayin it should be full bright. i dont like those either.. but when it gets the point that u can not see the walls around you.. theres a problem. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well I have been increasing the lights in each build so there should be no problem in seeing the map. What are your brightness, lightgamma, and gamma settings? Maybe either you have HL's settings turned real dark or you have the opposite problem as I do and your monitor is really dark.
  • JabaswtJabaswt Join Date: 2004-04-18 Member: 27997Members, Constellation
    edited June 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->im not sayin it should be full bright. i dont like those either.. but when it gets the point that u can not see the walls around you.. theres a problem. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    But everyone that i know who has played altair.. said there was no problem with the lighting...Eventully it will be as bright as say "ns_siege005"
  • FreezerFreezer Join Date: 2004-05-11 Member: 28601Members
    edited June 2004
    Indeed it's really dark <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    My monitor can't get brighter and it's still dark.

    The 'dome' with the windows in it where you can see from one spot to the other is great but I wasn't able to see anything.
    Und use another sky please.
    Details are missing almost everywhere or are be placed bad.
    Try to rework one room after another and see if it fits with the speeds/planes/compilers.

    Besides this it's real good solid work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    keep it up
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Freezer:
    -If it's that dark try running the ns monitor adjustment program and/or play with your brightness settings.
    -If you would read the txt file that came with the map you'd know the skybox was temporarty. Are you volunteering to make a new one?
    -I've been trying to get this map playtested before I go crazy with the details and "Details are missing almost everywhere or are be placed bad" is bad english and very generic. Please give specifics.
    -"Try to rework one room after another and see if it fits with the speeds/planes/compilers." Again, too general. Give me something specific.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    i know the halls are bright.. but the walls. corners. way way too dark. pitch black. u have to add more lights, not increase brightness.
  • Jesus_GreenJesus_Green Join Date: 2004-05-01 Member: 28351Members
    edited June 2004
    I playtested the map with my friend AcrobatikDan and a couple others for a while.. It was fun! It seems somewhat likely that it would be added to the list of official maps if you submitted it. My friend and I didn't think it was too dark. I thought the lighting was very good, throughout the whole map. The map flowed very naturally for me, meaning it was very well-done, so that it felt like a typical (high-quality) NS map. I don't really have any suggestions for improvement.. I don't recall having any problems.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Well, I'm doing a fresh compile of Altair right now. I've changed the gamma a bit to help with visibility and I'm working on adding cover and some other details. I'm kinda shooting for a new pub release for either tomarrow evening or friday morning. Just wanted to bump to see if anyone else had any comments yall wanted me to fix for the next build.
  • JabaswtJabaswt Join Date: 2004-04-18 Member: 27997Members, Constellation
    Nice!!! Can't wait to see the new update <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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