What version were you playing? That's an old bug that cropped up ever so often... one patch would kill it, another would accidentally re-enable it. To answer your question, no, it's not supposed to happen, but it has been known to happen, and is a bug when it does.
No, it's a bug. It was/is pretty common. My record is 5 RTs on the one node <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
It's a pretty well known bug <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It's really really really useful in ns_siege007, since you get so much res from it =D
It happens when 2 nodes are very close to each other... People say that marines can do it too, but I've never seen it happen.
Comments
do we get twice the res for 2 rts?
do we get twice the res for 2 rts? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yep
It's really really really useful in ns_siege007, since you get so much res from it =D
It happens when 2 nodes are very close to each other... People say that marines can do it too, but I've never seen it happen.