5 lmg clips i don't think would be 5000 dmg. 5000 dmg is a LOT of dmg, like... 3.5 onos'. hope that helps. lower the dmg to check to see if it works, then raise the dmg when it does work.
ok, i'm PRETTY sure you don't want a door there, it's either a breakable object, or a door, not both. func_door can not take damage to open it. i imagine the dmg you are talking about is going under "damage inflicted when blocked"? I also assume that once you wanted the door "broken" it would stay open, which means you can just use a func_breakable and the damage would go under "target on break" i believe.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
heh enable the checkbox "Dont move" under the flags tab in properties <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I don't know if the actual amount of health matters in any Half-Life version. Perhaps an invisible func_breakable that targets a door can do the trick?
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ok, i'm PRETTY sure you don't want a door there, it's either a breakable object, or a door, not both. func_door can not take damage to open it. i imagine the dmg you are talking about is going under "damage inflicted when blocked"?
I also assume that once you wanted the door "broken" it would stay open, which means you can just use a func_breakable and the damage would go under "target on break" i believe.
i hope that was helpful.