Func_door

HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
<div class="IPBDescription">HELp =/</div> I have a func door I want it to move when its shot for 5000 dmg.

I set it to 5 and shoot 5 lmg clips into it and it didnt move.... is the feature broken or did I do do something wrong?

Comments

  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    5 lmg clips i don't think would be 5000 dmg. 5000 dmg is a LOT of dmg, like... 3.5 onos'. hope that helps. lower the dmg to check to see if it works, then raise the dmg when it does work.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    I did do that read the rest of the post
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    oh you set it to 5 dmg, that wasn't clear sorry.


    ok, i'm PRETTY sure you don't want a door there, it's either a breakable object, or a door, not both. func_door can not take damage to open it. i imagine the dmg you are talking about is going under "damage inflicted when blocked"?
    I also assume that once you wanted the door "broken" it would stay open, which means you can just use a func_breakable and the damage would go under "target on break" i believe.

    i hope that was helpful.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    no im talking about the "health (shoot open)"
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Perhaps this feature is broken in Natural Selection. You can always try using a func_button and see if that allows you to create the desired effect.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Yea that worked to a extent I belive I can makea work around but thnaks
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    New problem..... The button moves as soon as I shoot it with 3 bullets >.<
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    heh enable the checkbox "Dont move" under the flags tab in properties <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Id perfer if the box moved but meh, ill try it
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    I don't know if the actual amount of health matters in any Half-Life version. Perhaps an invisible func_breakable that targets a door can do the trick?
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