Has Sieging Hives Become A Coward Action?
Anakyn_Skywalker
Join Date: 2004-06-12 Member: 29273Members
<div class="IPBDescription">give your opinion!</div> i dont know why, but yesterday we played a great game, well organized and everything, but when i managed to place a phase gate, some turrets, 2 <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> cannons and kill the hive a alien player wrote: "newby comm our hive". I dont really recall when using sieges became a coward or newby or something else.
What do you think about sieging hives???
Please tell!!
What do you think about sieging hives???
Please tell!!
Comments
it does require a marine to spot if the sieges can't "see" it themselves, or the commander uses scan to see the hive; in which the commander can see it (and the commander is a marine), so it's all good.
I think Seiging is a good strat if ya wanna quick game to end n move on to another game or to locking down 2 hives n making the aliens WORK/teamwork/teamplay to get their hive(s) back.Or ya could be seiging 2 hives locking them down to stage an allout last assault on last hive rush or whatever.
The bad part: Can't rush in "PLAINLY" lmg's/hmg's/nades that they need to build a phase and tf then seiges as a last resort.
Overall like I said it's both good and bad,I kinda like it.
<span style='font-size:11pt;line-height:100%'>JUST RUSH THE DAMN HIVE ROOM!</span>
Honest to god, get some balls and attack the hive. You're just drawning out the game needlessly. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
However, on the other side of the spectrum, if the aliens have three hives and onos are everywhere and you've tried 5 times to attack the hive with each failing misserably... then seiging the thing out is a good idea to try to bring it down quickly and remove those xenocide skulks from the gameplay factor.
<span style='font-size:11pt;line-height:100%'>JUST RUSH THE DAMN HIVE ROOM!</span>
Honest to god, get some balls and attack the hive. You're just drawning out the game needlessly. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
However, on the other side of the spectrum, if the aliens have three hives and onos are everywhere and you've tried 5 times to attack the hive with each failing misserably... then seiging the thing out is a good idea to try to bring it down quickly and remove those xenocide skulks from the gameplay factor. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Put 2 ocs + desperate aliens in a hive room. Your average pub marine team, with all that crap will DIE
<span style='font-size:11pt;line-height:100%'>JUST RUSH THE DAMN HIVE ROOM!</span>
Honest to god, get some balls and attack the hive. You're just drawning out the game needlessly. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I second that.
If the last hive is full of ocs then fine. But often Im seeing commanders sieging unbuilt hives which have 1 or 2 scared gorges sitting nearby.
HAhaha, and I guess those gorges poo themselves. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> No but honestly, I guess you sieged their last hive during end game with heavy advantage to you. I know I get annoyed when a HA train decides to siege out our last hive with a bunch of skulks who btw die in 3 HMG bullets.....
your average pub marine team sucks. your average pub marine team shouldnt have won the game at all, if they lose the last battle to 1 hive skulks.
And it's not cowardly or overpowered. If you've got someone watching your hives, no marine should manage to sneak a PG. Even if they do, they should NEVER manage to get PG, upgraded tfac, and sieges up before they've been noticed, unless your team is just totally distracted. Then you just keep rushing them until the siege base is down, it's that simple.
ARE YOU FORGETTING SOMETHING?!
We STILL have an alien team you know! They still have players on that team! And at that, that means you can still COUNTER the attack with those PLAYERS on that TEAM! For christs sake, if the enemy actually fights his way CLOSE ENOUGH to set up siege turrets and a phase gate, the alien team STILL has the ability to COUNTER ATTACK the marine sieging ability. Simple: They start building, you start attacking them. If you're hive is killed, then you know what? It's your own damned fault. You didnt defend well enough, your team was incompetent, and in the end, you deserved to get sieged because you just holed yourselves up and didnt come out. What loser would expect to win if they just sit on defense all day, huh?
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wrong. In PUB games this would happen: PG comes up, 5 sg's are dropped, 10 rines mill around for a couple of minutes, then the humping starts, PG is eaten...
IF you are so lucky to be able to lure the marines into hive, they will simply spawnkill until they are all dead from the occational lucky skulk.
Apart from that part, you are dead right.
eclacty
eclacty <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
best...spelling...evar!
If they do not like sieges let them place OCs strategicly on siege areas
eclacty <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, TBH its really easy to set up an siege outpost with a pg and some turrets if you know how to aim, especially if the spawn que is long.
Its pretty hard in a scrim if they have two hives though, bilebombrush <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
EDIT: Forgot, there are a lot of places in a lot of maps that are basiclly just long halways where you can siege (sub-hive in veil for exampel) where one LMG can hold an entire team of skulks off.
Now, If you want to get rid of Sieges then there is only 1 way to even out the game. Give the marines GLs with an unupgraded armory. That way they can kill buildings as effectively but they have to see them to do it.
No, the only time when sieging has any "ethical" value attached with it at all is when you do it the way <i>I</i> do it. You see, I have a nasty habit of having my marines walk into the hive room and destroy everything in sight except the hive, so I can give it a twenty-one gun salute from point-blank. And that friends, is just wrong.
Me: marine outside our hive
Team:...
Me: marine building a phase
Team:...
Me: PHASE GOING UP OUTSIDE OUR HIVE!
Team:...?
Me: PHASE UP AND TF BEING BUILT! THEY ARE GONNA SIEGE
Team: eh?
Me: SIEGES BUILT!
<Our hive is under attack>
Team: oh hey they are attacking the hive
Me:...
<Hive dies>
Team: FFS WHY DIDNT ANYONE DO ANYTHING!
Me: -_-"