Another Strange Concept

-Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
<div class="IPBDescription">another ship that is</div> i did another ship born from bordom sucks abit
has a sucky birds eye view to show the shape

<img src='http://www.nsarmslab.com/forums/uploads/post-8-1087074045.jpg' border='0' alt='user posted image' />

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    awsome <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Dude if u put urself down 1 more time!

    U'r concepts are always wicked...love u'r style.

    Dunno if ne1 is up modelling this stuff tho...i wudn't know where to start...
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    Very nicely detailed, and the top view makes it much easier to determine the shape.The turrets seem adequately sized to the ship, and aren't so much dominating the ship's design that you can easily make modifications later. Looking at the actual turret coverage though, you can start to see some problems. If you trace an arc from the point of minimum elevation on those rear turrets, all the way down and around towards the front, to the point of maximum elevation on the lower fore turrets, you'll see that there is <b>no</b> turret coverage. Absolutely <i>none.</i> The flak turrets do a good job covering the angles on the flanks, and their line-of-sight is virtually unobstructed through hemispheres... but it's that approach from underneath the ship's belly in that blindspot that can be easily exploited, perhaps even by a capital ship that has a narrow head-on profile. Above the launch decks also, an attack from a 12 o'clock high would send fighters down on (what appears to be, at any rate) the carrier's command deck, with only a heavy, slow moving turret to stop them.

    Another great design, but the turret coverage is what sprang to mind before anything. But like I said, if you so choose to change anything, you've left plenty of room for yourself to do so.
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    edited June 2004
    ok...
    thats called nit-picking
    The ship can do whatever it wants to ok? It doesnt have to be realistic

    Just say it looks nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    *edit*
    Reminds me of a Carrier from Wingcommander...
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    It's not nitpicking if there's a HUGE HOLE in the ship's defense. I'm just pointing it out because I see absolutely nothing else wrong and think that it is a great design that could be improved so much more.

    That's like building an indestructible fence around Fort Knox, except only three feet high.

    Nitpicking would be if I said "wah... I don't like the antenna angles... That particular shade of red is too bright... those turrets look like sponsons from a British tank...". It doesn't matter what the hell I want, it's his design. I didn't tell him anything about how to fix it, or what I think he should do about it. I merely stated what I saw, and what appeared to be there. How, or if, he fixes it is entirely up to him.
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    lol....it is nitpicking if it isnt a real ship.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nitpicking would be if I said "wah... I don't like the antenna angles... That particular shade of red is too bright... those turrets look like sponsons from a British tank..."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    As opposed to

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you trace an arc from the point of minimum elevation on those rear turrets, all the way down and around towards the front, to the point of maximum elevation on the lower fore turrets, you'll see that there is no turret coverage. Absolutely none. The flak turrets do a good job covering the angles on the flanks, and their line-of-sight is virtually unobstructed through hemispheres... but it's that approach from underneath the ship's belly in that blindspot that can be easily exploited, perhaps even by a capital ship that has a narrow head-on profile. Above the launch decks also, an attack from a 12 o'clock high would send fighters down on (what appears to be, at any rate) the carrier's command deck, with only a heavy, slow moving turret to stop them.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Great looking ship drake. It'd b hard 2 model that 2 make it look as gud as the concept.
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    Woah. I love your concepts.

    But some time make a space ship and draw it from different views, like front, left, right, top etc.
    I would love to model some kind of space ship from your concepts on a rainy day
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    Hardcore core as always
    Jaeger your knowledge of ship design is quite scary =p

    but really i intended for it to be "not so perfect even the modern carrier needs support and so does this"


    i didnt want to make a UBER UNTOUCHABLE 100turret Space Hulk =]
    <span style='color:purple'>maybe l8er</span>

    i might do a few more
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    mm... I'm going to start doing this now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Can i use the concept for my mod? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    you have a mod :o
    Tell me more!
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-chrono5454+Jun 13 2004, 12:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Jun 13 2004, 12:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> awsome <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    *starts twiching and dies*

    niiceee ^^
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Can someone model this? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Just for the hell of it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    Nice concept btw
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