i've looked for a tutorial on this all over the place and i can't figure it out. how do i create a background to my map, so when the player is outdoors they can see it?
Half-Life uses a "skybox" method. 6 TGAs make up a sky, Front, Back, Left, Right, Up & Down, HL will combine them seemlessly and create a "sky".
Pick a sky, for example, "space" or "mars2" and put that in your VHE Dialog under Map > Map Properties > Environment Map
Now place a brush with the "sky" texture on it somehwere, if outside a window, build it butt-up against the window and compile, you should see space or mars2 out that window.
And for some custom skies, check my custom skies thread!
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Pick a sky, for example, "space" or "mars2" and put that in your VHE Dialog under Map > Map Properties > Environment Map
Now place a brush with the "sky" texture on it somehwere, if outside a window, build it butt-up against the window and compile, you should see space or mars2 out that window.
And for some custom skies, check my custom skies thread!
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=62869&hl=custom+sky' target='_blank'>http://www.unknownworlds.com/forums/in...9&hl=custom+sky</a>
Place those 6 TGAs in your nsp/gfx/env folder and you're good to go.
In the dialog my skies would be named, halo2_ omega_ haze_ with the underscore like that.
Hope that all made sense...
~ DarkATi