Backwards Hopping
God_Killer
Join Date: 2004-02-16 Member: 26592Members
Ok i hope my post won't get locked...anyway, I wanna know if a backward long jump script exists. I'm pretty sure it does cos ive seen players do something very similar and i tried to practice something like it but i need to gain at least a third of a second of speed while running then jumping to jump far enough.
One guy i saw, he was ducking and jumping backward and shooting at same time. His jumps were going pretty far, about normal jump lenght maybe a bit more. Ok, it gave him a BIG advantage on skulks...
I tried writing a script doing such, but I failed.
One guy i saw, he was ducking and jumping backward and shooting at same time. His jumps were going pretty far, about normal jump lenght maybe a bit more. Ok, it gave him a BIG advantage on skulks...
I tried writing a script doing such, but I failed.
This discussion has been closed.
Comments
I'd love to see the day when everyone was honest and kind enough to forego use of such excessive exploitations just to make themselves feel that much more like a god compared to the rest of us. Then again I'd say the odds of that ever happening are so low that i'd place my bet on hell freezing over first.
An exploit typically refers to some obscure bug that can be used to your advantage, not something which is so incredibly simple and instinctively done by anyone who can bunnyhop(which is ALOT of people, and bunnyhopping is not an exploit if it is not only condoned by the developer but made even better purposely. It's actually very easy to remove bunnyhopping without sacrificing agillity for the aliens).
The only good solution is to have the developers find a way to correct this oversight(one very very easy way to remove most of the problem is to remove speed gain from gliding all togheter from marines. This is a 5 minute coding excercise if you have worked with the physics portion of the HLSDK before and as a benefit the removal of speed gain from "zig-zag walking" follows). It is also very easy to remove the wall strafe bug.
But I still think knockback should be fixed
Well it was Jump strafe backwards but whithout moving, thats why i figured it was a script cos i managed to make a continuous long jumping script by just pressing one key but not backwards.
And If a gorge did that, maybe it was me bunnyhopping backwards...but i'm still better doing it forward <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
ps. the knockback bug is fixed
There are other threads for the "bunnyhopping is good/bad" discussion. If you wish to argue about the pro's and con's of bunnyhopping, use those threads, it prevents unnesesary aggrevation and strife in this one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
Knockback still exists in the current public beta 4a, as others have pointed out, it's being worked on.
ps. the knockback bug is fixed<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Baseforward speed is about 206, basebackward speed is about 82. All you have to do to get the forward speed when going backward is not use the backwards key. So just strafe and turn glide jump backwards. That nets you >300 speed. Many people even find it easier to do it backwards than forwards.
--Phunk
'N guys, ya say it FUNK, not P-hunk. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
IT'S COMING RIGHT FOR US!
Strafe jumping only helps you a little bit and lololo at the 9 bullets thing.
Strafe jumping only helps you a little bit and lololo at the 9 bullets thing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Glad you enjoyed it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> But "a little" have decided wether I would miss a leg or the skulk feeding our team some res many many times.
<span style='color:red'>*LOCKED.*</span>