Is Ns Growing?

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Comments

  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    I don't think that long games make people quit. 1.04 had usually longer games, and it was played as well. What makes people quit is when game is decided in first 3 mins (most games are) and then your side is just dying waiting for almost innevitable death next 5 or more minutes..
    I sometimes really wish hive had a self-destruction :-)
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    About the only thing i can think of that would be a punishment for the marine is to prevent them picking up equipment. E.g. you are too stupid to use this shotgun effectively, please follow orders <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    On a more serious note i don't think it will ever be possible to stop the marines being rambos because this is one their most effective tactics, as it allows you to disrupt enemy movement and if your lucky to open a second front with a pg right outside a hive. I think we may have to accept that aliens are always going to need more teamwork to suceed. Btw nadagast what made 2.01 more balanced, and how far do you think its out of balance now?
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    i would keep track, but Flayra forgot to update the ns Readme.txt, so i cant <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • CalebCaleb Join Date: 2004-06-04 Member: 29103Members
    PoI i agree is pretty dead on. nowadays, people want things ASAP, and have reletively short attention spans.

    heck, just look at Warcraft 3. whats the most overused strategy? rush rush rush rush ect <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    the longer games are the whole fun part. its where you can use tactics and such to manuever around certain problem areas, find holes in defenses, and such. when a large map is more or less evenly halved by alien and marine territories is always a lot of fun, whether im alien or marine.

    people just need to learn patience.... gratification is one thing, having fun is another *unless you only have fun via said insta-gratification, which is a waste IMHO*. if they want insta-gratz, they should go play TFC, Quake, or UT, not a tactical team-based game like NS.

    all the NS community needs now are more clans, and specificly, a few clans that are 'play for fun' rather than 'play for stats' *cause i dont give a rats rear about my stats, just enjoying the game itself*. after all, pubbing gets old after awhile, and getting people who listen and use teamwork well on the fly are often hard to find
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    edited July 2004
    For future reference:

    <!--QuoteBegin-rknZ+Jun 13 2004, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rknZ @ Jun 13 2004, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For future reference:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection v3.0 (beta) 4a1

    52.748 million player minutes per month.

    529 Current Servers

    1,475 Current Players

    4:01pm PST (00:01 GMT), Saturday June 12 2004<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection v3.0 (beta) 4a1

    53.722 million player minutes per month.

    518 Current Servers

    1,479 Current Players

    4:13pm PST (00:13 GMT), Monday July 05 2004<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
    <!--QuoteBegin-Fat Man/ Little Coat+Jun 14 2004, 04:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fat Man/ Little Coat @ Jun 14 2004, 04:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dying? Ending? Quitting? Leaving?


    Fools. You think that NS is gonna go away because you think so? I've been reading and NO one has provided any actual proof as of yet to the condition of the game.

    Just opinions and speculation.

    All it would take is another beta patch or release and you guys will be back.

    So quit the whining already.

    And whether they revert it back to the 1.04 or the make it "perfect" it would be a waste of time quite frankly.

    How many NS,CS, TFC and people on Steam are gonna ditch this game and all the other mods when HL2 comes out?

    The magic bullet that can't be dodged is out there, and just about ready to be fired. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> LOL, I dunno wot that was but that seemed to really make me laugh i applaud u good sir
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    FireWater is right on as many people pointed out. I think a lot of frustration playing as alien comes from the fact that most pub commanders do not recognize when that Point has occured, and continue to drag the game on. A lot of public server commanders have this Big Game Hunters strategy set in their mind, and feel they must lame up every single location of the map to prevent aliens from coming near them. This leads to 20 minutes of turret farming the entire map, when a great push to the hive would end the game much faster. It's very frustrating to have a two hive lockdown followed by a wait because the commander is too incompetent to push on the hive, and waits for a HA train first.
  • Malibu_StaceyMalibu_Stacey Join Date: 2003-04-06 Member: 15243Members
    <!--QuoteBegin-kolokol+Jun 17 2004, 01:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kolokol @ Jun 17 2004, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> About the only thing i can think of that would be a punishment for the marine is to prevent them picking up equipment. E.g. you are too stupid to use this shotgun effectively, please follow orders <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    On a more serious note i don't think it will ever be possible to stop the marines being rambos because this is one their most effective tactics, as it allows you to disrupt enemy movement and if your lucky to open a second front with a pg right outside a hive. I think we may have to accept that aliens are always going to need more teamwork to suceed. Btw nadagast what made 2.01 more balanced, and how far do you think its out of balance now? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd love to see something like this implemented.
    Too often when commanding on a public server you see 1 or 2 marines who as soon as you discover which hive the alien team has started with will rush headlong towards it for the rest of the game ignoring things such as resource towers requiring building next to them, teammates requiring cover, alien structures requiring eliminating etc.
    Then when you start handing out weapons & equipment they're always the first back to base unless they've already started pestering you for weapons since their score is more important than the team winning the round.
    It would be great to be able to disallow certain marines from being able to pick up stuff that you drop. Even if you never used it, it would be an incentive to follow the commanders orders after all the marines can eject their commander but the commander can't kick the marines off his team.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    <!--QuoteBegin-rknZ+Jul 5 2004, 11:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rknZ @ Jul 5 2004, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For future reference:

    <!--QuoteBegin-rknZ+Jun 13 2004, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rknZ @ Jun 13 2004, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For future reference:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection v3.0 (beta) 4a1

    52.748 million player minutes per month.

    529 Current Servers

    1,475 Current Players

    4:01pm PST (00:01 GMT), Saturday June 12 2004<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection v3.0 (beta) 4a1

    53.722 million player minutes per month.

    518 Current Servers

    1,479 Current Players

    4:13pm PST (00:13 GMT), Monday July 05 2004<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection v3.0 (beta) 5

    50.044 million player minutes per month.

    477 Current Servers

    1622 Current Players

    4:03pm PST (00:03 GMT), Friday October 01 2004<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection v3.0 (beta) 4

    4.808 million player minutes per month.

    57 Current Servers

    155 Current Players

    4:03pm PST (00:03 GMT), Friday October 01 2004<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-hawthorne+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hawthorne)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is Ns Growing?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    I don't just want more people to play NS I want the people that play NS to get better and see the clan scene grow, not just teh community as a whole
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-Malibu Stacey+Jul 12 2004, 07:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Malibu Stacey @ Jul 12 2004, 07:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kolokol+Jun 17 2004, 01:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kolokol @ Jun 17 2004, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> About the only thing i can think of that would be a punishment for the marine is to prevent them picking up equipment. E.g. you are too stupid to use this shotgun effectively, please follow orders <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    On a more serious note i don't think it will ever be possible to stop the marines being rambos because this is one their most effective tactics, as it allows you to disrupt enemy movement and if your lucky to open a second front with a pg right outside a hive. I think we may have to accept that aliens are always going to need more teamwork to suceed. Btw nadagast what made 2.01 more balanced, and how far do you think its out of balance now? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'd love to see something like this implemented.
    Too often when commanding on a public server you see 1 or 2 marines who as soon as you discover which hive the alien team has started with will rush headlong towards it for the rest of the game ignoring things such as resource towers requiring building next to them, teammates requiring cover, alien structures requiring eliminating etc.
    Then when you start handing out weapons & equipment they're always the first back to base unless they've already started pestering you for weapons since their score is more important than the team winning the round. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sano did that once, and started spawn camping maintenance and eventually we shotgun rushed and won.

    So rambos aren't always bad.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    I agree totally about the PoI... it makes many pub games just god awful boring.
  • NeoTheHunterNeoTheHunter Join Date: 2004-02-01 Member: 25901Members
    i say it's growing along with <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> nsplayer
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    No worries when TF2 comes out, it'll surpass NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Also at the current moment This page last updated: 6:19pm PST (02:19 GMT), October 01 2004

    its only showing 4 games :O

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Game Current Players Current Servers Player Minutes / Month
    Counter-Strike: Source Beta 1,638 873 48.490 million
    Natural Selection 1,443 458 50.441 million
    The Battle Grounds 108 38 3.531 million
    Adrenaline Gamer 37 70 1.650 million

    --------------------------------------------------------------------------------

    TOTAL 3,233 1,442 4.117 billion <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    edited April 2005
    <!--QuoteBegin-PseudoKnight+Oct 1 2004, 11:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Oct 1 2004, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-rknZ+Jul 5 2004, 11:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rknZ @ Jul 5 2004, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For future reference:

    <!--QuoteBegin-rknZ+Jun 13 2004, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rknZ @ Jun 13 2004, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For future reference:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection v3.0 (beta) 4a1

    52.748 million player minutes per month.

    529 Current Servers

    1,475 Current Players

    4:01pm PST (00:01 GMT), Saturday June 12 2004<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection v3.0 (beta) 4a1

    53.722 million player minutes per month.

    518 Current Servers

    1,479 Current Players

    4:13pm PST (00:13 GMT), Monday July 05 2004<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection v3.0 (beta) 5

    50.044 million player minutes per month.

    477 Current Servers

    1622 Current Players

    4:03pm PST (00:03 GMT), Friday October 01 2004<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection v3.0 (beta) 4

    4.808 million player minutes per month.

    57 Current Servers

    155 Current Players

    4:03pm PST (00:03 GMT), Friday October 01 2004<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection v3.0

    40.659 million player minutes per month.

    521 Current Servers

    1,133 Current Players

    5:00pm PST, Wednesday April 13 2005<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    So wait...NS is not growing, but IS in fact shrinking?


    *shivers*
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    its CO thats growing, not ns.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Lofung+Apr 13 2005, 10:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Apr 13 2005, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its CO thats growing, not ns. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Co maps are included in that... However, is it really any surpize that NS is shrinking now that the HL market has been flooded with all these new and highly popular peices of source content?

    DoD and CS experianced MASSIVE drops as well, and TFC is smaller then us now.
  • BorisBoris Join Date: 2002-12-30 Member: 11636Members
    <!--QuoteBegin-Lofung+Apr 13 2005, 10:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Apr 13 2005, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->its CO thats growing, not ns.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Very sad to see this. Soon NS will be wiped from our memories and all we'll remember from this game is getting XP and upgrades to kill the other team and that's it. No more hive lock downs and teamwork...

    I love how more and more servers are getting maps that are named:
    ns_cs_
    ns_de_

    Pretty soon we'll just scrap the ns_ prefix and it will just be as good as counter-strike...

    Hey, maybe aliens should have a bomb site to get to to plant a bomb, and marines can try to defuse it? That would be cool!...Put that in the next release!

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    When I want to go play, it's actually hard to find a decent server running ns_ maps (no crappy siege style maps) without tons of lame plugins (lol 10 seconds spawn invulnerability etc roflofloflo). When I look at the server list, most populated servers are CO <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> .
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    If you average that all out the NS player base is staying around the same as it was in June 2004 as it is now. This isn't so bad although it's not too good either.

    It would be nice to see a big explosion of more players on NS servers but at the same time it's nice having the nice little player base it has now, because NS is so complex to newer gamers the only way of getting alot more players would be something like 'Induction' nights or something ran by NS.org (or similar). Only probably would be getting the time, patience and resources to do so.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    co is crap, but its not as crap as public ns can be.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I played ns since 1.03, released in november 2002.
    to start playing ns had been most fun. I tested it one day and it got me from the first minute on bast. one day later I told a friend of it. we played one round. two days later another. one day later we played about 5 hours.
    one month later we had gathered enough dedicated players to create a clan.
    to this time there were no players calling other players bad names or behaving like little kids. the average age of the players was 18.

    *sighs*
    obviously ns suffered under the co-syndrom -_-
  • TheDestroyerTheDestroyer Tooobah Join Date: 2003-07-12 Member: 18123Members, Constellation
    edited April 2005
    <!--QuoteBegin-Lt Gravity+Apr 14 2005, 10:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Apr 14 2005, 10:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*sighs*
    obviously ns suffered under the co-syndrom -_- <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ain't that the truth.

    Yea, I've been playing since 1.03 as well. Some buddies of mine ran a server (the old Covert Oral server), so they showed when I was over one day. (Nothing like playing a skulk on a big screen tv <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)

    So I went to Wallymart, shelled out some money and bought Half-Life. To this day, it is the only reason why Steam is on my computer. NS is also the game that takes over my life. Barely some HL2, no consoles, and maybe some Ghost Recon. But nothing beats NS, IMO.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    I don't think it's growing. Pubbers come and go, clanners just go. The ones that remain form different clans with different names, but they'll still be more or less the same group of people playing together. In Europe, you have the choice of playing weird mixes or knife in 3.0F. Yay.

    Not entirely the game's fault of course, but that's what I see. As far as public goes, that's stayed roughly the same.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Since Valve took all HL-based games off their list, I suppose I should post the last statistic I remember seeing which was a couple days ago. It read somewhere around 36 or 37 million player minutes per month, a drop of about 4 million minutes from 40.66 million player minutes per month in less than two weeks time, which of course is a 10% decrease.

    This will probably dramatically improve when the game is listed in the Steam menu, whenever that will occur. I hope there will be an introduction of more good servers near me.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Valve took all HL games off their list? I just checked the stats, and there we were <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    BTW, I checked yesterday evening, and read about 46 mil player minutes, now, we've apparently got 36 mil, and I'm willing to bet we'll be above the four-oh again the instant more US players connect (timezones and all that). No idea what they calculate there, but I have started relying on average player numbers to get a reading.
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    <!--QuoteBegin-CMEast+Jun 12 2004, 09:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMEast @ Jun 12 2004, 09:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Such a shame that S&I is alway the way down the bottom and CS is so far in the lead. There really is something wrong with the world. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree! A lot of impressive HL1 mods like Project Timeless are already dead.
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