Should i start mapping?

k1773r-duck1773r-duc Join Date: 2002-10-29 Member: 1712Members
<div class="IPBDescription">The release is soon</div>Will <b>Mapper's Technology Release v2.0</b> compatable with the new release of NS?

thanks  <!--emo&::gorge::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt='::gorge::'><!--endemo-->

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rofl, I better low down my 59MB wad  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

Comments

  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    NS 1.0 WILL replace NSTR 2.0. The differences won't be so huge that they can't be changed easily for the release. You mine as well start now- you probably won't finish it until Thursday when you'll have the new compile stuff.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    There are a few, small changes that may cause small problems between NSTR2 and NS v1.  Pretty much, you can start on architecture, texturing, lighting, and general design.  But I'd suggest that you not add any NS specific entities (particle systems, etc.) until after you have the newest fgd.
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