N00b Training Map

AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
edited July 2004 in Mapping Forum
<div class="IPBDescription">For the people who are new to NS</div> Inspired by <a href='http://www.unknownworlds.com/forums/index.php?showtopic=72828&st=0' target='_blank'>http://www.unknownworlds.com/forums/in...opic=72828&st=0</a>

I had this idea of making what is basically a showcase, having all the NS buildings and lifeforms/etc in booths. A player can walk around in this map and hit buttons next to the booths to hear what the item in the booth is.
Although since I have no good microphone, it would be nice if someone could help me by recording some descriptions of the stuff, like, "This is a command chair. Marines can hop in one if there is no commander by pressing the use key on one of these." or "This, is an onos. Seeing one as a marine usually means death and destruction is coming to get you. Unless you have heavy weapons, or you are in a large group, shooting at it is not going to do much." followed by more detail.
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Comments

  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Sounds just whats needed although may I suggest you call it NS_nuKlarBOMBS or something a lot of people just wont see it to learn from it.

    Great idea though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> You're beautiful too
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I remember in... pre-1.0 that Merkaba was doing the training map, what happened to that one? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • alzarocalzaroc Join Date: 2003-07-26 Member: 18451Members, Constellation
    You could use game_text'es!
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    I can do the voice-overs if you want - either send me a script or we can sort it together

    incidently - i thought you couldn't have pre-placed buildings on maps (apart from CC/Hive/Res) ... hence one of the biggest factors preventing this sort of thing happening..

    i'm open to correction - i'm no mapper, but there we go - pm me / find on irc if you want to take this further
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-shanks+Jun 10 2004, 05:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ Jun 10 2004, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> incidently - i thought you couldn't have pre-placed buildings on maps (apart from CC/Hive/Res) ... hence one of the biggest factors preventing this sort of thing happening.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can with the 3.0 FGD, however I heard some of them are buggy.
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    For example, you can't place JPs (which is a big annoyance in my map), and turrents tend to be kinda iffy about stuff.

    HOWEVER, if you use a cycler, and use the item_jetpack model, the jetpack will be there, except you can't pick it up, doensn't have any special properties or anything... It's just a regular model.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Yep, I was not going to let the players do anything with the buildings anyway, so I'm using cyclers. That way I can also have oni and Bob's in the showcase.
    (Lighting in shot is way down because my lights.rad was incorrect, easy to fix)
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Go Align! Finally someone is doing something about this.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Last for the night(since I've been watching the third Harry Potter movie for the last 3 hours or so I think the lack of progress is quite excusable).
  • wrinwrin Join Date: 2004-04-02 Member: 27694Members
    Do this right and the whole NS community will finally have their way.

    Id do the voice overs if you like, someones already offered but there you go ^_^

    Ill put together some kinda test thing, with a couple of sentaces in it, any kinda file format you want?
    WAV?

    im not a mapper, so i dont know what FF it uses.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    .wav files are the only format I can use. The general gist is that you're going to explain what the items are, and, for the CC(which is in the first booth), explain how to build, and how to get in the command chair.
    Also stuff like when you're explaining the armory, you mention that full ammo isn't needed since you're likely to die before you use it all. That kind of stuff.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    Awesome, this is gonna be most appreciated for new players.

    How are you gonna trigger the audio for each "window"? A button to push or can you have like an invisible trigger tha does when you step into an area?

    I'm just thinking, it would be a pain if more then one description was playing at the same time <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> You need to code in headphone! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Hellbilly+Jun 11 2004, 12:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellbilly @ Jun 11 2004, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Awesome, this is gonna be most appreciated for new players.

    How are you gonna trigger the audio for each "window"? A button to push or can you have like an invisible trigger tha does when you step into an area?

    I'm just thinking, it would be a pain if more then one description was playing at the same time <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> You need to code in headphone! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    trigger_presence that will start when you enter and stop when you exit, perhaps?
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    <!--QuoteBegin-ShdwStal+Jun 11 2004, 11:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Jun 11 2004, 11:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hellbilly+Jun 11 2004, 12:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellbilly @ Jun 11 2004, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Awesome, this is gonna be most appreciated for new players.

    How are you gonna trigger the audio for each "window"? A button to push or can you have like an invisible trigger tha does when you step into an area?

    I'm just thinking, it would be a pain if more then one description was playing at the same time  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> You need to code in headphone!  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    trigger_presence that will start when you enter and stop when you exit, perhaps? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I wouldn't know, i'm not a mapper <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    But a thought just occurred to me, when and if this map get's played on a server somewhere and like 10 people are on it at the same time, how can you prevent all the audio playing at the same time?

    I'm thinking like in co_daimos where Missy is speaking, everybody hears it over a big part of the readyroom and when you have windows tha close, wouldn't the different wav's overlap each other? Or can you make audio more focused in Hammer? How about making a small room for each item you are presenting instead of those side-by-side windows?

    Just a thought, and since i'm not an experienced mapper, i don't know what excactly can be done to prevent what i'm describing.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited July 2004
    Right now the sounds are started by pushing two buttons. I'm only using placeholder sounds.
    The sound "radius" is adjustable when mapping, and so is the volume. Also, there are now invisible walls between each pair of booths, so you can't really skip them. These walls are destroyed 2 seconds(adjustable) after you have pushed both buttons.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited June 2004
    If I don't find anyone to take over this map before the evening(21:00 GMT+1) I will post the .rmf. On sunday(tomorrow) I'm going on a three-week trip to Bristol, so I can't work on this then.

    Too bad, I was hoping some responsible soul would take the offer. Oh well. See first post.
    Whoever is doing it will have to post here and say so, so there aren't like 5 people working on it at the same time. I will be out of contact.
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    how about if after it's posted and you want to take on the job, just make a post that you're taking it on.
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    I will try to add too it, dling right now and i will get to work on it.

    I'm am thinking if it is all right with Align i will put this in the "wana be" ns single player mod thing were trying to make(its not much too look at right now.)

    will get back to you on any progress i might have.
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    ok, I've been working on the map for a little while and i was thinking of a way for it to tell all of the descriptions of all the entities but not over lap one another so if the player were to just run through all of the information spots it wouldn't just be saying 10 descriptions at once but would stop one once you step on another. so i was thinking to stop this problem i was wondering if you could run commands from the map into the game, so after you say hit a trigger_presence it would run the command "stopsound"

    do any of you know if there is a way to run commands like that?
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    I was thinking of doing this like 3 weeks ago but never got around to it, if you need any help feel free to ask me to add some
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    Ok, I've added onto both the marine building section and added an egg into the alien units section. I have created and mostly finished the set up for the items section(health packs, ammo packs, weapons....) I am begining the creation of the alien buildings section which will have a special addion section (tube thingy) for sens chambers to show that they cloak things.
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    well, ive finished the elevator to the aliens builings section and most of the room, I havent finished a few things in the earlier parts of the map cause i dont know exactly what align wants.

    just thought I'd give you a little update.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Sounds good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Now if you can put a pendulum at the end and hypnotise them into following com's orders youve got a winnar. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    ok gank wank cheekabone,

    i might put that in there just because of the geniousness of the idea.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    You have my blessing to do whatever you want with the map.
    Post some screenshots though.
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    i havn'y gotten crap done on the map these last days, I just hosted a 4 day long LAN party, and now that align is back i think he will take back over anyway. I can only really take pics of it inside the editor.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I was worried I might give that impression.
    I'm still not back from the trip, I'm just using an internet cafe :/
    Plane back lands Saturday, July the 3rd.
  • MazenMazen Join Date: 2004-06-27 Member: 29578Members
    edited June 2004
    hi,

    I like your idea very much because I am a n00b in making NS maps. I did a lot CS maps and now I want to make a co_map. So can anyone make a co_n00b map please?? Only a rdy room and 2 rooms where the 2 team start with their hive and their cc and which are connected so I can open it ingame and with the editor to see how it works and which entities I need.

    Please help me with that, it would be very very nice!!!
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    Mazen, this map is being made for people new to the game itself, not map-making for it.

    As for help, there are many tutorials floating around the boards and mapping websites that can get you started. You might also check out the Help subforum here for some of those.
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