Higher Quality Textures?
DarkSeraph
Join Date: 2004-06-07 Member: 29174Members
I have wally and have created textures with it, but i want higher quality images that don't have to be HUGE in order to show any detail. the ones that NS use seem to be decently detailed compared to most other mods. is there a specific way i can make my textures higher quality?
Comments
Always work in powers of 2, 64x64, 128x128, 256x256 etc., because the Half-Life engine resamples and resizes irregular textures making them appear blurry and sub-par.
I once made a map with lots of 224 x 224 textures and the whole thing was supremely blurry in-game, since the engine resampled them down to 128 x 128 and blew them back up again. Ugh.
I once made a map with lots of 224 x 224 textures and the whole thing was supremely blurry in-game, since the engine resampled them down to 128 x 128 and blew them back up again. Ugh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I did the same thing... *shakes head* it stinks when you gotta redo all your textures. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
~ DarkATi
No, all numbers that are not evenly dividable by 16 will end up blurry (for example, 128 will look fine, but 190 will look blurry).