Ns_pteros Layout
A_Boojum_Snark
Join Date: 2003-09-07 Member: 20628Members
The hives, MS, and res nodes should be obvious <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> The color gradient is aproximate elevation difference (light = high, dark = low).
Vents I have not put on yet, but they will be very extensive, (nancy extensive) but mine will be labeled and unconfusing (think tanith/bast).
Weldables I have not marked nor considered yet.
The layout isnt to prefect scale, just approximate. The room:hallway size relation is a bit off, etc, etc.
Last note is I am thinking of making another room nearish to Fusion Reactor for sieging and all that stuff.
Critique! Comment! Have at it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Vents I have not put on yet, but they will be very extensive, (nancy extensive) but mine will be labeled and unconfusing (think tanith/bast).
Weldables I have not marked nor considered yet.
The layout isnt to prefect scale, just approximate. The room:hallway size relation is a bit off, etc, etc.
Last note is I am thinking of making another room nearish to Fusion Reactor for sieging and all that stuff.
Critique! Comment! Have at it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
(ps: why do u swedes write your sigs in swedish? is it cool that non-swedish speaking ppl can't read them? :P )
and to get back to topic, the overlay is looking good, maybe add more weldebals to encourage marine teamplay
cobra & tomekki: Indeed those hives should probably be spread apart somehow.
*staying on topic* umm, what's with those round shaped rooms? are they like elevators?'
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Ie walkway is actually in the side of the shaft, and covered.